From the people that brought you such fabulous walkthroughs as … well … all the other Monkey Island games, Michael Wharton and Roger Davies are proud to present The Trial and Execution of Guybrush Threepwood Walkthrough, the latest Tales of Monkey Island adventure with tips, hints and solutions galore!

The Trial and Execution of Guybrush Threepwood Walkthrough

Guybrush Threepwood - Tales of Monkey Island

The Trial

After the cutscene, you will be on trial for your life, Stan – a classic character now listing off the crimes you are being prosecuted for. Plead not Guilty, then choose to represent yourself. Call your witnesses, Call Balliff Hardtack, then accuse him of lying over and over until he crumbles. Call all the witnesses, then ask for a reccess. Ask your guard for a while to talk to your lawyer. After your dialogue with yourself (technically a monologue), you are free to wander Flotsam Island. Go talk to Stan, about everything, then pick up the Toy he cast aside. Walkthrough to the Club 41 …cutscene…

Inside Club 41 walk to the bar and look at the sign about volcano shots. You recieve the shots and keep one for later. Use one of the empty shot glasses with the skull candle. Look at the Jungle Beast painting too. Outside the bar collect some of the oil dripping from the lanterns in the fore ground Walkthrough to the left, and talk to the Glass-blower, he will give you a glass eye! Walkthrough to DeSinges house and use another cup with the Ooze outside, and use your hook with the cage holding the Magnetic Monkey. Talk to Hemlock about the jungle beast, then walk onto the dock and grab a cup of bacon grease. Walk over to Hemlock and use the broken toy with iron filings on the cats bowl. use the molten glass on the leg lamp outside the glass-blowers house.

Head back to the court room, tell the judge you object, then after he flies into a rage, use the glass eye on him to capture his eye colour. Call Hemlock as a witness, then use the monkey on the paralysed cat. Then use the different colour substances with the leg, until the stain resembles the picture of the scar. Call Krebbs as a witness, and use the leg as evidence. Ask for a recess, talk to your lawyer, give the eye to D’Oro. Head back into the courtroom and call D’Orro as a witness.

Walk to the bar where Morgan and Elaine are fighting. Talk to Kate and use the flirtatious options, when she slaps you, Morgan and Elaine will change fighting position, enabling you to get to the bar. Pick up the two drinks coupons around the bar, and use these with the barman to order drinks.

Elaine and Morgan fight on the bar again and Kate comes back out of the toilet. You can pick up another drinks coupon from the puddle outside the bathroom (it sticks to your foot). Speak to Kate so you can get through to the bar again. Pick the sugar up when it falls. Use the bar coupon to order a new drink which will take the barman longer to fix. Use the summons with the dart board and when they fight on the bar again, talk to Elaine and insult Morgan. …cutscene…

Talk to Elain while she is in the dock, use up all options. Pick up Esponge Grande. …cutscene…

The Maturation of LeSponga Grande

After you see DeSinge fleeing from his house, go inside his house. Talk to LeChuck and the Voodoo Lady to get the receipe. Use the hook on the door that says ‘ARRÊT’. Head out into the jungle …[small cutscene]… Use the sugar on the well, then use one of the legs with the well. Pick up the scrap of paper in the jungle by the skeleton. Walk over to the altar and use the sugary leg with it. Follow the trail of glow flies until you come across the illuminated trail, walkthrough it and you will find the Jungle Beast. Use the leg lamp with the jungle beast then pick up the lions paw (use your Monkey Island irony removing a lions paw from a thorny beast!). Go to the Voodoo Lady’s shack and you’ll see it’s been burned down …cutscene…

After speaking with D’Oro, use the leglamp with the moths walkthrough to Stan ask him about his jacket. Use the leg lamp with moths on Stan then ask him about the LeChuck doll, when he switches it on the moths eat his jacket, pick up what’s left, this is the first ingredient on the list. Head to the bar, and talk to the barman about the Fugu Jolokia. Before you can tame such an intense pepper, you must first go to DeSinges’ house and use the curious helmet device hanging from the ceiling. The first button on the display will numb your tongue. Walkthrough to Club 41, ask about the pepper again. This time use your hook to pick it up and due to your numbness, you’ll win it! Walkthrough to the jungle to the purple icon on the map. Open the map and fold in the corners, then fold it back up again along the sides to form a new map, and follow the map in the new path that’s revealed. Use this map folding to get to the question mark on the map. When you arrive at the question mark, you will see a chest. You can use your hook to open the chest and pick up the Voodoo Lady’s tarrot cards.

Use the items you have in combination with the LeSponga Grande in the order they appear on the Voodoo recipe. For the fifth part, walkthrough to Bar 41 and at the entrance on the inside, walk around on the carpet until Guybrush gets statically charged, then try to leave. …cutscene…

You’ve been captured by DeSinge (oh no!) Use the sugar in the bucket of water, then use the chilly with DeSinge. Talk to DeSinge. After the cutscene, throw the LeSponge Grande in the Vaycalian Wind Machine.

TO BE CONTINUED …

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