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	<title>Roger Davies &#187; Retro Game Review</title>
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		<title>The Curse of Monkey Island Walkthrough, Tips, Hints and Solutions</title>
		<link>http://www.rogerdavies.com/2009/10/curse-of-monkey-island-walkthrough/</link>
		<comments>http://www.rogerdavies.com/2009/10/curse-of-monkey-island-walkthrough/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 23:57:53 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Retro Game Review]]></category>
		<category><![CDATA[curse of monkey island]]></category>
		<category><![CDATA[monkey island walkthrough]]></category>
		<category><![CDATA[walkthrough]]></category>

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		<description><![CDATA[Welcome to another swash buckling adventure in The Curse of Monkey Island Walkthrough, brough to you (as always!) by Michael Wharton and Roger Davies
]]></description>
			<content:encoded><![CDATA[<blockquote><p>
Welcome to another swash buckling adventure in The Curse of Monkey Island Walkthrough, brough to you (as always!) by <a href="http://www.michaelwharton.co.uk" target="new">Michael Wharton</a> and <a href="http://www.rogerdavies.com">Roger Davies</a>
</p></blockquote>
<div id="attachment_3858" class="wp-caption alignright" style="width: 233px"><a href="http://www.rogerdavies.com/wp-content/uploads/2009/10/curse.jpg"><img class="size-full wp-image-3858" title="The Curse of Monkey Island Walkthrough" src="http://www.rogerdavies.com/wp-content/uploads/2009/10/curse.jpg" alt="The Curse of Monkey Island Walkthrough" width="223" height="304" /></a><p class="wp-caption-text">The Curse of Monkey Island Walkthrough</p></div>
<p>This fantastic instalment of Monkey Island opens with a huge cut scene, and with guybrush being captured by LeChuck and his henchmen.  Pick up the <strong>ramrod</strong> from the far wall, talk to Wally, suggest he may be wearing a fake beard! Ask him for some pirate literature, he will give you some <strong>leaflets</strong>. Tell him he is a failure as a pirate, and suggest that he should shoot you!<br />
As predicted, he will wuss out!  Pick up Wally&#8217;s <strong>plastic hook</strong> and use cannon to shoot all the boats of the undead!  Use the ramrod with the hook, then use this newly created item on Murray.  (Talking to him before you do this can be fun!) Hook the bone and pick it up also.  Use the cutlass attached to it to cut the tether for the cannon. Use cannon&#8230; <em>cutscene</em>&#8230;</p>
<p>Explore the capsized ship, pick up the <strong>bag of nickels</strong>, pick up the <strong>diamond ring</strong> behind it, use ring on porthole&#8230; <em>cutscene</em>&#8230;.</p>
<h3>The Curse Of Monkey Island Walkthrough</h3>
<h2>PART II : The Curse Gets Worse</h2>
<p>Pick up the <strong>glowing ember</strong> on beach, walkthrough to the town. Talk to the Small Pirate selling Lemonade, he will tell you to check out the swamp. Walkthrough to the swamp on the map and talk to Murray! Pick up the paste and use wooden nickels with the gumball machine, pick up the pin from the voodoo doll on the floor, then pull the tongue of the Alligator&#8217;s tongue. Talk to the Voodoo Lady &#8230; <em>cutscene</em>&#8230;</p>
<p>Ask her where you can find a similar ring. She will tell you to go to get the one from Blood Island. Talk to her some more and she will say you need three things &#8211; a ship, a map and a crew. Head to Puerto Pollo and enter the door to the left of the clock.  Look at the coat, then pick up the <strong>lice</strong> you see there.  Look at the <em>pocket</em> to reveal a <strong>glove</strong>, pick it up.  Pick up the  <strong>magic wand</strong> from the dresser and use the wand on the magic hat to reveal a <strong>book</strong>.  Pick up the book.  Walkthrough to the Barbery coast to the far right. When Guybrush finishes talking, use the lice on the comb.  Talk to Angus and ask him for a haircut.  Crank the chair up and pick up the paperweight, when Angus disappears for another, crank the chair up as far as it will go, pick up the <strong>scissors</strong>.  Walkthrough to the left to the bushes just before the lemonade stand, read the sign then use the scissors on undergrowth.</p>
<p>After the snake swallows you,  pick up the sausage, pancakes, eggs, coffee, pancake syrup, naturalist remains, stuffed Dinghy Dog and the other stuff from it&#8217;s belly.  Use the Ipecac with the syrup, and use the syrup with the snake.  When you find yourself in a sandpit, pick up the thorny bush, use the rock with the balloons then pick up the reed on your right and use the thorn in the reed.  Then use your new thorny pee-shooter on the balloon to reach Danjer Cove.  Head over to the restaurant, show your reservation slip and <strong>Blonde Beird</strong> will let you in.  Pick up the <strong>cutter</strong> from the serving hatch, and the <strong>serrated knife</strong> from the pirates back.  Pick up a <strong>butter cookie</strong>, and eat it to get maggots.  Use the <strong>maggots</strong> with the gross chicken and pick up the <strong>clubcard</strong>. Give the jawbreaker to Blonde Beird, then give him the jerky gum.  When he blows a bubble, pop it with the pin. Pick up his gold tooth.  Chew some gum, then use the gold tooth with the gum.  Inhale some helium from the balloon, and blow a bubble with the gum. Use the pie pan in the mud puddle to find the gold tooth.  Head through the archway in the distance, and use the cutter with the rubber tree.  Use the cerrated knife with the saw horse which is holding the keg up, and use ember with trail of rum &#8211; big kaboom!  Head over to the <strong>Barbery Coast</strong> and challenge Haggis McMutton to a cabre toss.  You will win because you will be using the rubber tree.  Talk to Cut-throught Bill and show him the gold tooth.  Talk to Edward Van Helgan, ask him to join your crew.  Slap him with the glove to duel.  Repeat his moves until he breaks into a solo, then pick up the gun pile and use pistol with banjo. &#8230; <em>cutscene </em>&#8230;</p>
<p>Walkthrough to the <strong>Cabana</strong>, give the Cabana boy your Membership card. Pick up three <strong>towels</strong>, use them in the bucket of water. Use wet towels with hot sand, they will alow you to walthrough to the area with the sunbather. Talk to him about blood island.  Pick up he cup from his chest.  Head over to <strong>Puerto Pollo</strong> and switch this mug for the bottomless one. When Kenny runs away, pick up the pitcher and use the pitcher in the vat of red dye, then head back over to Cabana and give the mug to the sunbather.  Next, pour the pitcher into the bottomless mug and walkthrough to the Cabana.  Pick up one more towel and use it in the bucket, then use the wet towl on the Cabana boy.  Pick up the cooking oil and walkthrough to <strong>Brimstone Beach</strong> and pour it on he sunbather.  Pick up the map &#8230; <em>cutscene</em> &#8230;</p>
<p>Head over to <strong>Danjer Cove</strong> and use the paste with the rubber plug.  Use the rubber plug with the boat. Use the boat to sail out to the ship and use serrated knife on the plank.   Board the ship and the monkeys will tar and feather you.   Walkthrough to Blondebeard&#8217;s cafe, and you will end up back on the Sea Cucumber.  Use the <strong>ventriloquist book</strong> on LeChimp.  Head back over to the theatre and follow the instructions on the map you obtained from the Sea Cucumber, pressing the corresponding button on the panel.  Open the trunk and use the grease on the cannon balls.  Walkthrough to the stage and pick up the shovel, use shovel on the ground.</p>
<h3>The Curse Of Monkey Island Walkthrough</h3>
<h2>Part III : Three Sheets to the Wind</h2>
<p>The basic aim of this section is to gradually build your repertoire of insults to sling back at the ever-increasingly fearsome pirates.  Each time you win, you can upgrade your cannons and eventually you will come face to face with Captain Rottingham.  He will give you insults you have never heard, but the answers you have can still be used, if you know which one to choose!</p>
<p>Here is the complete list:</p>
<table id="Table1" border="1" cellspacing="3" cellpadding="1" width="100%">
<tbody>
<tr>
<td width="482">
<p align="center"><strong>Regular Insults</strong></p>
</td>
</tr>
<tr>
<td width="482">Every enemy I have met, I’ve annihilated.<br />
With your breath, I’m sure they all suffocated.</td>
</tr>
<tr>
<td width="482">You’re as repulsive as a monkey in a negligee.<br />
I look that much like your fiancée?</td>
</tr>
<tr>
<td width="482">Killing you would be justifiable homicide.<br />
Then killing you must be justifiable fungicide.</td>
</tr>
<tr>
<td width="482">You’re the ugliest monster ever created.<br />
If you don’t count all the ones you’ve dated.</td>
</tr>
<tr>
<td width="482">I’ll skewer you like a sow at a buffet.<br />
When I’m done with you, you’ll be a boneless fillet.</td>
</tr>
<tr>
<td width="482">Would you like to be buried or cremated?<br />
With you around, I’d rather be fumigated.</td>
</tr>
<tr>
<td width="482">Coming face to face with me must leave you petrified.<br />
Is that your face?  I thought it was your backside.</td>
</tr>
<tr>
<td width="482">When your father first saw you, he must have been mortified.<br />
At least mine can be identified.</td>
</tr>
<tr>
<td width="482">You can’t match my witty repartee.<br />
I could, if you would use some breath spray.</td>
</tr>
<tr>
<td width="482">I have never seen such clumsy swordplay.<br />
You would have, but you were always running away.</td>
</tr>
<tr>
<td width="482">En Garde!  Touche!<br />
Oh, that is so cliché.</td>
</tr>
<tr>
<td width="482">Throughout the Caribbean, my great deeds are celebrated.<br />
Too bad they’re all fabricated.</td>
</tr>
<tr>
<td width="482">I can’t rest ‘til you’ve been exterminated.<br />
Then perhaps you should switch to decaffeinated.</td>
</tr>
<tr>
<td width="482">I’ll leave you devastated, mutilated, and perforated.<br />
Your odor alone makes me aggravated, agitated and infuriated.</td>
</tr>
<tr>
<td width="482">Heaven preserve me!  You look like something that’s died!<br />
The only way you’ll be preserved is in formaldehyde.</td>
</tr>
<tr>
<td width="482">I’ll hound you night and day.<br />
Then be a good dog.  Sit!  Stay!</td>
</tr>
<tr>
<td bgcolor="#996600"></td>
</tr>
<tr>
<td width="482">
<p align="center"><strong>Captain Rottingham’s Insults</strong></p>
</td>
</tr>
<tr>
<td width="482">My attacks have left entire islands depopulated.<br />
With your breath, I’m sure they all suffocated.</td>
</tr>
<tr>
<td width="482">You have the sex appeal of a shar-pei.<br />
I look that much like your fiancée?</td>
</tr>
<tr>
<td width="482">Your looks would make pigs nauseated.<br />
If you don’t count all the ones you dated.</td>
</tr>
<tr>
<td width="482">Nothing can stop me from blowing you away.<br />
I could, if you would use some breath spray.</td>
</tr>
<tr>
<td width="482">I have never lost a melee.<br />
You would have, but you were always running away.</td>
</tr>
<tr>
<td width="482">When I’m done, your body will be rotted and putrefied.<br />
Then killing you must be justifiable fungicide.</td>
</tr>
<tr>
<td width="482">You’ll find I’m dogged and relentless to my prey.<br />
Then be a good dog.  Sit!  Stay!</td>
</tr>
<tr>
<td width="482">My skills with a sword are highly venerated.<br />
Too bad they’re all fabricated.</td>
</tr>
<tr>
<td width="482">Never before have I faced someone so sissified.<br />
Is that your face?  I thought it was your backside.</td>
</tr>
<tr>
<td width="482">I can’t tell which of my traits have you the most intimidated.<br />
Your odor alone makes me aggravated, agitated and infuriated.</td>
</tr>
<tr>
<td width="482">Your lips look like they belong on the catch of the day.<br />
When I’m done with you, you’ll be a boneless fillet.</td>
</tr>
<tr>
<td width="482">Your stench would make an outhouse cleaner irritated.<br />
Then perhaps you should switch to decaffeinated.</td>
</tr>
<tr>
<td width="482">Your mother wears a toupee.<br />
Oh, that is so cliché.</td>
</tr>
</tbody>
</table>
<h3>The Curse Of Monkey Island Walkthrough</h3>
<h2>PART IV : The Bartender, His Wife and Her Lover!</h2>
<p>Pick up the <strong>bottle</strong> from the beach and walkthrough to the Hotel.  Talk to the Bartender, ask him for a fruity drink with an <strong>umbrella</strong>, then talk to the Fortune Teller.  Ask her to tell your fortune.  Keep doing this five times until you have five death cards.  Walkthrough to the back room and pick up the <strong>Big Whoop Fridge Magnet</strong>. Pick up the <strong>cushion</strong> from the bar stool, and the <strong>recipe book</strong> from the Bar (Note the Recipes from Monkey Island 2!). The ingredients for the hangover cure are in the recipe book and you have to go find them! Walkthrough to the map and head to the Cemetery.  Feed the maggoty buscuit to the dog and he will bite you!  Grab some hair of the dog that bit you.  Pick up the <strong>hammer</strong> and <strong>chisel</strong> from the grave side. Walkthrough to the Beach, use the mallet with the rubber tree. Pick up the <strong>egg</strong>. Walk back to the hotel and give all of the ingredients to the Bartender. Head upstairs and into the first door.  Use the mallet on the wall in the area which is the opposite side of the portrait on the landing.  Walk back onto the landing and pick up the portrait and the nail.  Use the portrait on the nearest door, then cut out the face with the scissors.  Walk back into the room and look through the porthole.  The Bartender will come.</p>
<p>Go back down stairs and pick up the <strong>tip jar</strong> from the bar.  Walk into the store room and use the pick on the cheese wheel.  Go back to the Bartender and ask him for a drink, use the pick with the Head-B-Clear, then use the bottle on your drink to spike it.  Drink up!  &#8230; <em>cutscene</em> &#8230;</p>
<p>Use the chisel on the coffin to escape, pick up all the coffin nails.  Next, use the chisel with the coffin in the centre, and out pops Stan!  Walk out of the cemetery and back into Stans talk to Stan and tell him you want to buy an <strong>insurance policy</strong>.  When he asks for collateral, give him the gold pirate tooth.  Now walk back to the hotel, and up the stairs.  Use Stans <strong>business card</strong> on the door to let yourself in.  Pull the bed, and use the nails to keep it open.  Use the spare nail to hold it in place.  Pick up the book and read.  Walk back to the Bartender and tell him you are a relative. Keep talking with him until he accepts you as a member of the Goodsoup family.  Ask for another drink, use the Head-B-Gone in your grog and drink up again!</p>
<p>Waking up in the <strong>Goodsoup Family Tomb</strong> now, walk to the alter and talk to Ministrone Goodsoup.  Walk left and Murray will jump out.  Use the paste with the skeleton arm, then use it to pick up the lantern from the other side of the wall.  Use Murray on the lantern to scare the guy into letting you free.</p>
<p>Walk back to the hotel and use the <strong>crowbar</strong> with the <strong>wooden boards</strong> and the bed.  Pick up the <strong>death certificate</strong> from the back room, and walkthrough the the cemetery.  Give it to Stan to claim your insurance.</p>
<p>Walk over to the strange lights (villiage).  Pick up the <strong>measuring cup</strong>.  Use the chisel with the block of tofu to carve a mask.  Wear the mask and walk over to Lemonhead who will perform a sacrifice with the other cannibals.  When the ceremony is finished, throw the <strong>unmelted hunk of nacho cheese</strong> over the side, the volcano will erupt.  Go back to the beach and talk to Haggis, ask for some <strong>hand lotion</strong> and he will eventually agree to trade for some tar to fix the ship.  Head to the Tiki lights outside the hotel again, and use the last hunk of cheese in the pot.  Pick up the <strong>pot</strong> and take it to Haggis.</p>
<p>Walkthrough to the windmill and use the <strong>umbrella</strong> with the windmill blades to climb up on top.  Use the jar with the water, and climb down.  Head over to Elaine, and use the hand lotion on her cursed ring.  Use pick on the lid to perforate it.  Use the jar of sugar water on the stump and wait for the fireflies to enter.  Pick up the jar and screw on the lid.  Head over to the Lighthouse and place the lantern down and replace the mirror.   Walk down to the beach and talk to the <strong>mysterious figure</strong>.  Use the magnet with the pin, then bite the shaving cream lid off.  Use the pin with the cork, and fill the measuring cup with sea water.  Use the needle &amp; cork in the measuring cup of seawater to create a <strong>compass</strong>.  Give the compass to the Flying Welshman and ask him to take you to <strong>Skull Island</strong>.<br />
Talk to <strong>LaFoot</strong> and ask to be lowered down.  When you start to fall, use the umbrella in your inventory to land safely in the smugglers cave.  You meet two smugglers, who have the ring.  They will challenge you to a game of cards, when they deal, switch the five Tarrot cards for your hand. &#8230; <em>cutscene </em>&#8230; Walkthrough to Elaine and use the ring with her to lift the curse.</p>
<h3>The Curse Of Monkey Island Walkthrough</h3>
<h2>PART V : Kiss of the Spider Monkey</h2>
<p>The scene opens with LeChuck talking with Guybrush.  You can let this run on, or stop it whenever you like.  You can just tell LeChuck to get on with it.<br />
<em>As Little Guybrush&#8230;</em><br />
Talk to <strong>Dinghy Dog</strong> and ask him to guess your age, when you win, take the anchor.  Use the shaving cream with the dish, and put the anchor in it.  Place your pie on the pile and ask to guy in the rat outfit to fire the cannon.</p>
<p>Hit Dinghy Dog repeatedly until he bites you and you pick up some of his hair.  Walk over to the soda jerk and buy an ice cream.  Use the meringue pie and the dog hair on the cone, then pick up the pepper and use this on the code also.  Eat up!</p>
<h3>The Curse Of Monkey Island Walkthrough</h3>
<h2>Part VI : Guybrush Kicks Butt Once Again</h2>
<p>Jump off in this first Monkey Island scene and pick up the <strong>fallen rope</strong>.  Get off at the next ship scene and pick up the keg of <strong>rum</strong>.<br />
Get off at the Wally and Guybrush scene from Monkey Island II and open the <strong>lantern</strong>, blow the flame out.</p>
<p>Finally get off at the snow scene and climb the mountain.  Use the oil on the rope, then the rope with the keg to make a fuse.  Use the barrel and fuse with the aboniable snowman and head back down.  Near the roller coaster, wait for LeChuck to appear, then use the pepper on him to make him snease!</p>
<p><strong>Kaboom!</strong></p>
<p><strong><em>TO BE CONTINUED&#8230;</em></strong></p>
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		<title>Monkey Island 2 Walkthrough &#8211; LeChucks Revenge Hints, Tips and Solutions</title>
		<link>http://www.rogerdavies.com/2009/09/monkey-island-2-walkthrough/</link>
		<comments>http://www.rogerdavies.com/2009/09/monkey-island-2-walkthrough/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 20:58:44 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Retro Game Review]]></category>
		<category><![CDATA[monkey island walkthrough]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.rogerdavies.com/?p=3658</guid>
		<description><![CDATA[Welcome to another fantastic installment of the (now infamous!) Michael Wharton and Roger Davies Monkey Island Walkthroughs &#8230; this time on a voyage through Monkey Island 2 : LeChucks Revenge walkthrough.  As with the first game, we start with an elaborate cutscene with Guybrush recounting his previous adventures.

PART I : The Largo Embargo &#8211; [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Welcome to another fantastic installment of the (now infamous!) <a href="http://www.michaelwharton.co.uk" target="_blank">Michael Wharton</a> and <a href="http://www.rogerdavies.com">Roger Davies</a> Monkey Island Walkthroughs &#8230; this time on a voyage through Monkey Island 2 : LeChucks Revenge walkthrough.  As with the first game, we start with an elaborate cutscene with Guybrush recounting his previous adventures.</p></blockquote>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-header.gif"><img  title="Monkey Island 2 Header" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-header.gif" alt="Monkey Island 2 Header" width="507" height="247" /></a><br />
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type="application/x-shockwave-flash" width="100%"> </embed> </object></p>
<h2>PART I : The Largo Embargo &#8211; Monkey Island 2 Walkthrough</h2>
<p style="text-align: left;"><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/threepwood.jpg"><img class="size-medium wp-image-3675 alignleft" title="Guybrush Threepwood - Monkey Island 2 Walkthrough" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/threepwood-300x188.jpg" alt="Guybrush Threepwood - Monkey Island 2 Walkthrough" width="300" height="188" /></a></p>
<p>Largo LeGrande will mug Guybrush on the bridge, after he has gone pick up the <strong>shovel </strong>from the sign, walkthrough to Wally the Cartographer (2nd door on the right).  Talk to Wally about Big Whoop, and when he has finished, take his <strong>monacle</strong> from the table when he puts it down to rub his eyes.  Pick up <strong>pieces of paper</strong> from the desk closest to you and walkthrough to the end of the path (distance) and talk to the three pirates on the ship.  Talk to them until they ask you to buy some polish from the Woodsmith for one of the pirates’ wooden leg, and he’ll give you one piece of eight.  Pick up the <strong>bucket</strong> on the left (the pirate will protest, but will let you have it).  Walkthrough to the carpenters (door to the right of Wally&#8217;s) and buy the polish.  Walk back to the three pirates and polish the pirates wooden leg. He gives you one piece of eight for your trouble.  Walkthrough to the to right and onto the map, walk to the beach and pick up the <strong>stick</strong> from beneath the tree.  Head back to the map, and over to the swamp to the East.  Use the <strong>bucket</strong> with the <strong>swamp</strong>, and use the coffin, paddle to the right and underneath the skull, you’ll be brought into the Voodoo Ladie&#8217;s hut.  Pick up the <strong>string</strong> on the table on the left as you arrive and walkthrough to the right.</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-first-screen.jpg"><img class="size-medium wp-image-3686 alignright" title="Monkey Island 2 - Woodtick" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-first-screen-300x188.jpg" alt="Monkey Island 2 Walkthrough - Woodtick" width="300" height="188" /></a></p>
<p>Talk to the Voodoo lady, about LeGrande and the Voodoo doll, she gives you a recipe.  Walkthrough to the cemetery and up the hill (in the distance) use the <strong>shovel</strong> on the grave marked LeGrande, Guybrush will pick up a bone fragment.  Walkthrough to Woodtick, sneak in the rear window of the ship nearest your perspective and into the kitchen, pickup the <strong>knife</strong> from the table.  Walkthrough to the hotel on the left where LeGrande is staying, use the <strong>knife</strong> on the <strong>rope</strong> that is tethering the lizard, and he will run away with the concierge chasing after.  Pick up the <strong>cheesy squiggles</strong> that are in his bowl, walk into Largo&#8217;s Room.  Pick up <strong>toupee</strong>, close the door and use the <strong>bucket of mud</strong> on the closed door, then hide behind the screen on the left.  Largo will come in (brief cutscene) walkthrough to Marty’s laundry (another brief cutscene).</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/scabb.jpg"><img class="size-medium wp-image-3679  alignnone" title="Scabb Island - Monkey Island 2 Walkthrough" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/scabb-300x189.jpg" alt="Scabb Island - Monkey Island 2 Walkthrough" width="300" height="189" /></a></p>
<p>Open the <strong>box</strong> on the left, use the <strong>stick</strong> on the <strong>box</strong>, use the string with the <strong>stick</strong> and use the <strong>cheesy squiggles</strong> with the <strong>box</strong>.  Pull the string when the <strong>rat </strong>starts to eat the <strong>cheesy squiggles</strong> (this may take a few tries!).  Walk back to Largo’s room, and take the laundry ticket from the back of the door (you will have to close it first).  Walk back to Marty’s and give him the ticket, he will give you a bra.  Walkthrough to the bar, (brief cutscene) Use piece of paper from the Wallys on Largo’s spit on the wall.  Head back to the swamp, give the ingredients to the Voodoo Lady and walkthrough to Woodtick and to Largo’s Room.  Use the <strong>pins</strong> with the <strong>voodoo doll</strong>.  Walk back to Woodtick and sneak into the kitchen by the rear window again, put the <strong>rat</strong> in the soup and go back round to the front of the bar.  Order some soup from the bartender (cutscene).  Talk to the barman and tell him you’re interested in cooking, tell him you’ll take the job as cook.  He’ll give you <strong>420 pieces of eight</strong> now walkthrough to the Peninsula, to charter a ship from Captain Dread, when he talks about his navigator, give him Wally’s <strong>monacle</strong> and set sail.</p>
<h2>PART II : The Four Map Pieces &#8211; Monkey Island 2 Walkthrough</h2>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/phatt2.jpg"><img class="size-medium wp-image-3684 alignleft" title="Phatt Island - Monkey Island 2" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/phatt2-300x188.jpg" alt="Phatt Island - Monkey Island 2" width="300" height="188" /></a></p>
<p>Pick up the <strong>parrot chow</strong> on the deck of Dread’s ship, walk inside and talk to Dread, navigate to Phatt Island.  Guybrush immediately gets arrested and interrogated by the governor of Phatt Island (Aptly named Phatt!).  When you’re alone in your cell, pull back the <strong>mattress</strong> and pick up the <strong>stick</strong> from underneath it.  Use the <strong>stick</strong> through the bars on the <strong>skeletons leg</strong> in the adjacent cell, use the <strong>bone</strong> on <strong>Walt the dog</strong>.  Pick up the key that he drops and use the <strong>key </strong>on the cell door.  Pick up the <strong>Gorilla </strong>and <strong>Manilla envelopes </strong>from the cabinet and open both, you’ll get the banana, organ and all your stuff back.  Walkthrough to the ally on the left of the library (brief cutscene).  Follow the gambler to the next alley way along.  When he leaves, knock on the door and ask what the next number will be.  The password is simply the first number of fingers he holds up, do this three times.  Go back around and place a bet using the number he gave you, repeat this until you have all of the prizes &#8211; <strong>the money</strong>,<strong> the party invitation</strong> and <strong>the holiday</strong>.  Walkthrough to the library, open the model lighthouse by the door and take the <strong>lens</strong>.</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-phatt-island.jpg"><img class="size-medium wp-image-3689 alignright" title="Monkey Island 2 Walkthrough - Phatt Island Cottage" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-phatt-island-300x189.jpg" alt="Monkey Island 2 Walkthrough - Phatt Island Cottage" width="300" height="189" /></a></p>
<p>Go to the card catalogue and choose a random <strong>book</strong>, also take out ‘<strong>The Joy of Hex</strong>’ and ‘<strong>Great Shipwrecks of Our Century</strong>’, the librarian will give you a temporary <strong>library card</strong> (it doesn’t matter what details you give her, just say that you’re over 21).  Walk back to governor Phatt’s mansion, tell the guard inside that there is a fire in the kitchen, then go up the stairs.  Switch books with the one on Phatts belly (Indiana Jones style), using the random book you picked up from the library.  Walkthrough to the dock and navigate to Booty Island, enter the shop on  the left.  There are several items you can’t buy, but several you can.  Not all items are necessary, but it is just fun to own them!  The ones you need are the <strong>ship’s horn</strong>, <strong>saw</strong> and <strong>mirror</strong> (on the wall by the parrot) to get this, hang the <strong>parrot chow</strong> on the wall so the parrot turns.  Leave and talk to Captain Kate Capsize, take a leaflet from her.  Navigate to Phatt Island, use the leaflet with the <strong>wanted poster</strong>, exit the screen (cutscene).  Go inside the Gaol, pick up the <strong>vanilla envelope</strong> from the desk, then use the <strong>key</strong> in the cell to release Kate.  Navigate to Scabb Island, and use the <strong>saw</strong> on the <strong>peg-leg</strong> of the pirate you polished earlier.  Walkthrough to the woodsmith’s (he’ll be busy dealing with the emergency repair job), pick up his <strong>hammer</strong> and <strong>nails</strong> and head to Booty Island, go into Stan’s Previously Owned Coffins, ask him to show you a coffin, he’ll get inside to show you how comfy it is.  Use the <strong>hammer </strong>and <strong>nails </strong>on the coffin, then pick up the <strong>crypt key</strong> from behind his desk.  Navigate to Scabb Island, go to the cemetery, use the <strong>key </strong>on the tomb with the cross on top of it, and look at your book of famous pirate quotations that you lifted from Governor Phatt.  Remember what Rapp Scallion said in the book, and look at all the coffins.</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-map.jpg"><img class="size-medium wp-image-3700" title="Monkey Island 2 Map" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-map-300x186.jpg" alt="Monkey Island 2 Map" width="300" height="186" /></a></p>
<p>Find the one with his quote on it, open it and pick up some <strong>ashes</strong>.  Walkthrough to the swamp, to the Voodoo Lady’s hut, look at the jars on the left, and pick up the one labelled ‘<strong>Ashes-To-Life</strong>&#8216;  (cutscene) and give the ‘Joy of Hex’ to the Voodoo Lady.  Walkthough to the cemetry, and use the <strong>Ashes-To-Life</strong> with Rap Scallions remains.  Talk to him until you offer to check the gas for him, he gives you a <strong>key</strong> for the shack by the beach, walkthrough to the beach and use the <strong>key</strong> with the door of the shack, go inside and turn the gas off.  Walkthrough to the cemetry, use the Ashes-To-Life on his remains again and he’ll give you a map piece!</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-lechuck-revenge.jpg"><img class="size-medium wp-image-3691" title="Monkey Island 2 - LeChucks Revenge" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-lechuck-revenge-300x186.jpg" alt="Monkey Island 2 - LeChucks Revenge" width="300" height="186" /></a></p>
<p>Walkthrough to the bar in Woodtick, talk to the bar man and order some <strong>grog</strong>, showing him your <strong>library card</strong> as ID.  Order all three drinks he offers you.  Use the <strong>banana</strong> with the <strong>metronome</strong> on the piano, and pick up the hypnotised monkey <strong>Jojo</strong>.  Head back to Booty Island and walkthrough to the far right where the spitting contest is.  Blow the <strong>ships horn</strong> and when everbody looks around, pick up the flags and Guybrush will rearrange them.  Use the <strong>yellow drink</strong> with the <strong>blue drink</strong> and use the<strong> crazy straw</strong> on the newly created <strong>green drink</strong> (Guybrush will say it makes his spit thick).  Talk to the guy running the spitting contest, wait for the ladies’s sash to blow in the wind and spit at the same time.  You win the <strong>plaque</strong>, take the plaque to the man in the antiques shop and tell him it’s worth a mint, because it is the spit of the guy who killed LeChuck, he’ll give you <strong>6000 pieces of eight</strong>.  Walkthrough to the costume shop and give the shopkeeper your invite and he’ll give you a costume.  Walk through to the gate before the governers mansion, tell the guard you are here for the party and have an invitation and costume.  Enter the mansion, picking up the <strong>map piece</strong> from above the mantle.</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/guybrush-party.jpg"><img class="size-medium wp-image-3698 alignright" title="Guybrush at Governor Elains Party, Monkey Island 2" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/guybrush-party-300x186.jpg" alt="Guybrush at Governor Elains Party, Monkey Island 2" width="300" height="186" /></a></p>
<p>Try to leave, the old man stops you and takes you to Elaine, use the soppy options when talking with her, (cutscene). Walk round the back of the mansion, push the <strong>trash can</strong>, the cook will chase you.  If you push it three or more times he will follow you around the mansion.  Do this until he chases you around the whole mansion and enter his kitchen.  Pickup the <strong>fish </strong>from the table, then walk back around to the front and pick up <strong>Guybrush the dog</strong>.  Navigate back to Phatt island, talk to the fisherman from the dock, tell him you are a mighty fisherman and challenge him to a contenst.  After this conversation give him the <strong>fish </strong>you took from the kitchen earlier, he will eventually give you his prize winning pole.  Navigate to Booty Island and to the cliffs where the <strong>map piece</strong> landed.  Use the fishing pole to retrieve the map piece.  Head back to Elaine’s mansion and pick up the <strong>oar </strong>from her bedroom wall.  Walk to the big tree in the North East of Booty Island, use the <strong>oars </strong>with the <strong>tree</strong> and climb the tree until the top oar breaks (trippy cutscene).  Head to Scabb Island and give the <strong>broken oar</strong> to the <strong>carpenter</strong> to fix, head back to the big tree and climb up to the top.  Pick up the <strong>telescope</strong> from the upper tree house, enter the middle one and use <strong>Guybrush the Dog</strong> on the <strong>pile of paper</strong>.  You get another <strong>map piece</strong>!!</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/governor_phatt.jpg"><img class="size-medium wp-image-3693 alignleft" title="Governor Phatt - Monkey Island 2 Le Chucks Revenge" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/governor_phatt-300x135.jpg" alt="Governor Phatt - Monkey Island 2 Le Chucks Revenge" width="300" height="135" /></a></p>
<p>Walk back to <strong>Phatt Island</strong> and head to the waterfall on the West, walk up the side and use <strong>Jojo</strong> on the <strong>tap</strong>.  Walk down and into the newly discovered gaping hole, follow the tunnel to the cottage and head up to talk to the guy in the cottage and challenge him to a drinking contest.  Once he has poured your mug of grog, use it on the <strong>plant pot</strong> on the far left of the scene, then use the <strong>near  grog</strong> in your <strong>mug</strong>.  You will then win the drinking contest!!  Pick up the mug, use the <strong>mirror </strong>from the antiques shop with the <strong>picture frame</strong> in the cottage, open the <strong>shutters </strong>on the near window, and use the <strong>telescope </strong>on the <strong>grotesque statue</strong> outside, and note the brick you need to push (the one where the light falls), go inside and push the brick.  If you press the right one, you should end up in a hidden cellar, with a skeleton holding yet another <strong>map piece</strong>!!</p>
<p>Read the book ‘<strong>Great Shipwrecks of Our Time</strong>’, make note of last known co-ordinates of <strong>The Mad Monkey</strong>, go back to Kate on Booty Island, charter her ship.  Go to the co-ordinates from the book and dive down to the Mad Monkey.  Take the <strong>figurehead</strong>, and use the <strong>anchor</strong>, Kate will raise you back to the surface.  Go back to the antique shop and give the <strong>Monkey Head</strong> to Mad Marty, who will give you the final <strong>map piece</strong>!</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/skeletons.jpg"><img class="size-medium wp-image-3702 alignright" title="skeletons from Monkey Island 2" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/skeletons-300x187.jpg" alt="skeletons from Monkey Island 2" width="300" height="187" /></a><br />
Head back to Scabb Island and give the <strong>lighthouse lens</strong> to <strong>Wally</strong>, along with the <strong>map pieces</strong>.  He’ll ask you to pick up his love potion from the Voodoo Lady.  Walkthrough to the swamp and get the potion from her, she will tell you LeChuck is kidnapping Wally, when you get back to Wally’s you’ll find he has indeed been kidnapped by LeChuck. Pickup paper, and walk back to the swamp, open the crate.  Use the crate and Guybrush will climb inside.</p>
<h2>PART III : LeChucks Fortress &#8211; Monkey Island 2 Walkthrough</h2>
<p>(cutscene) Walk up the stairs, towards the signs that point in lots of different directions, then walk into the alcove with the <strong>signs </strong>and turn right (inside the alcove).  You come into a new room, with various <strong>skeletal parts</strong> on the wall.  Look at the lyrics to the song that your ghost parents sang you, they will be written down no a piece of paper in your possession.  The lyrics run “The X bone is connected to the Y bone”, “The Y bone is connected to the Z bone”, find the skeletal door which has X Y and Z shown in that order (from top to bottom).  Push the door and walk through, do this again and again until you reach a new room, push the <strong>big door</strong> and you will see a small door appear within it.  Walkthrough the door and pick up the <strong>Voodoo Key</strong> to the cells (cutscene).</p>
<p>You’ve now been captured by LeChuck (Oh No! Game Over!) Use the <strong>crazy straw</strong> in the <strong>green drink</strong> (remember the thick spit?), spit on the shield on the right, and keep doing this (it will change angle each time) until you put out the candle. (cutscene)</p>
<p>Open the<strong> goodie bag</strong> the fortune teller gave you, you get matches and some other things.  Use the <strong>book of matches</strong> (cutscene with a BOOOOM!).</p>
<h2>PART IV : Dinky Island &#8211; Monkey Island 2 Walkthrough</h2>
<p>On the beach, pick up the <strong>bottle</strong> (that’s half in and out of the ocean), pick up the <strong>crowbar</strong> and the the <strong>martini glass</strong>, open the <strong>barrel</strong> and Guybrush picks up a<strong> cracker</strong>.  Give the cracker to the <strong>parrot</strong>.  Walk into the jungle and head left until you come to a tree with a <strong>bag</strong> hanging from it.  Use the<strong> crowbar</strong> on the <strong>bottle</strong>, then use the <strong>broken bottle</strong> on the <strong>bag</strong>.  Pick up the <strong>box of cracker mix</strong>, and walkthrough the jungle and head right, pick up the <strong>rope </strong>on the box by the pond, use the crowbar on the box and pick up the <strong>dynamite </strong>inside.  Walkthrough to the beach, and use the Martini glass with the ocean.  Use the Martini glass of water, in the <strong>still</strong>.  Use the distilled water with the <strong>cracker mix</strong>.  Give the two crackers to the parrot, and listen to his directions.  Follow them until you come to the <strong>X</strong>, use the shovel on the X until Guybrush hits <strong>cement</strong>.  Use the matches on the dynamite, and use the dynamite on the hole (<strong>BOOM</strong>! Lots of explosions in <em>this</em> game!).  Use the rope with the crowbar, use the crowbar and rope with the <strong>twisted bars</strong> above the platform on your right (cutscene).</p>
<p>You find yourself in a darkened room.  Scan the walls for a <strong>light switch</strong> (it should be on the right of the screen), once you’ve switched on the light switch, pick up the ticket from the remains of the treasure chest (cutscene).  During your confrontation with LeChuck, he will transport you around the tunnels and you’ll appear in a random place in the underground tunnels.</p>
<p>In The First Aid Room (Furtherst Right)</p>
<p>Pick up the <strong>skull </strong>of one of your parents, open the <strong>drawer </strong>on the right and pick up the <strong>syringe</strong>, look at the bin and pick up the <strong>gloves </strong>from inside.</p>
<p>In The Store Cupboard (Full of Boxes)</p>
<p>Open all the <strong>boxes </strong>you can and pick up :- <strong>root beer</strong>, <strong>balloon </strong>and a <strong>pirate doll</strong>.</p>
<p>In The Room with the Grog Machine</p>
<p>Use the <strong>gloves </strong>and the <strong>balloon </strong>with the <strong>helium tank</strong> (if you use them while full of helium, you start to sing the Beegees!).  Push the <strong>coin return</strong> button on the Grog machine, and a coin will roll out.  Leave it where it lands, and when LeChuck confronts you in this room, he will bend over to pick it up.  Grab LeChucks <strong>underpants </strong>when he bends over to pick up the coin (Yuk!)</p>
<p>When confronted again by LeChuck, give him the complementary <strong>handkerchief </strong>you were given by Stan (again, gross!).  Walkthrough to the elevator (now you are carrying helium, you are light enough to use it!).  Wait for LeChuck to appear then use the lever, trapping <strong>LeChucks beard</strong> in the door.</p>
<p>Use the crispy <strong>beard bits</strong>,<strong> the doll</strong>, <strong>the underwear</strong>, the <strong>handkerchief </strong>and the <strong>skull </strong>with the <strong>goodie bag</strong>.  Now you have a <strong>voodoo doll</strong> to fight back with!! Wait for LeChuck to attack you, and use the <strong>hyperdermic syringe</strong> with the voodoo doll of LeChuck.  Do what you like, but twisting his leg will kill him!! (cutscene)  See you next time!!</p>
<p>To be continued! &#8230;.</p>
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		<title>The Secret of Monkey Island Walkthrough, Solutions, Tips and Hints from Michael Wharton</title>
		<link>http://www.rogerdavies.com/2009/08/secret-of-monkey-island-walkthrough/</link>
		<comments>http://www.rogerdavies.com/2009/08/secret-of-monkey-island-walkthrough/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 13:20:21 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Retro Game Review]]></category>
		<category><![CDATA[guybrush kicks butt]]></category>
		<category><![CDATA[hints]]></category>
		<category><![CDATA[important-looking pirates]]></category>
		<category><![CDATA[melee island]]></category>
		<category><![CDATA[rubber chicken with a pulley in the middle]]></category>
		<category><![CDATA[secret of monkey island]]></category>
		<category><![CDATA[solutions]]></category>
		<category><![CDATA[stewed meat]]></category>
		<category><![CDATA[the journey]]></category>
		<category><![CDATA[three trials]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[under monkey island]]></category>
		<category><![CDATA[walkthrough]]></category>
		<category><![CDATA[walkthrough the secret of monkey island]]></category>

		<guid isPermaLink="false">http://www.rogerdavies.com/?p=3130</guid>
		<description><![CDATA[Part I &#8211; The Three Trials.
If I could start this walkthrough with a little bit of a review, it would be simply that The Curse of Monkey Island TM is one of the greatest point and click adventure games of all time! Now it has been re-released as a special edition with voice actors from [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3108" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-3108" titlpe="The Secret of Monkey Island Walkthrough" src="http://www.rogerdavies.com/wp-content/uploads/2009/08/monkeyisland_1.jpg" alt="The Secret of Monkey Island Walkthrough" width="500" height="375" /><p class="wp-caption-text">The Secret of Monkey Island Walkthrough</p></div>
<h2>Part I &#8211; The Three Trials.</h2>
<p>If I could start this walkthrough with a little bit of a review, it would be simply that The Curse of Monkey Island TM is one of the greatest point and click adventure games of all time! Now it has been re-released as a special edition with voice actors from the newer games, as well as improved graphical animation to introduce this classic point and click adventure game to a whole new generation</p>
<p>The game begins with a little preamble none of which is supposed to make any sense to you yet!<br />
<div id="attachment_3112" class="wp-caption alignleft" style="width: 310px"><img class="size-full wp-image-3112 " title="Secret of Monkey Island - The Scumm Bar" src="http://www.rogerdavies.com/wp-content/uploads/2009/08/secret-of-monkey-island-scumm-bar.jpg" alt="Secret of Monkey Island - The Scumm Bar" width="300" height="187" /><p class="wp-caption-text">Secret of Monkey Island - The Scumm Bar</p></div></p>
<p>walk down the mountain side after you&rsquo;ve spoken with the lookout guy, then head to the right until you come to The Scumm Bar (TM).   Enter.  You don&#8217;t have to talk to anyone here, but if you are new to Monkey Island it will help build background.  You could probably start by talking to &#8216;Mancomb Seepgood&#8217;, or the dog.</p>
<p>Walkthrough to the right past the curtain and you will find the three important-looking pirates. Talk to the pirates, tell them you want to be a mighty pirate, they will mention <strong>&ldquo;the tree trials&rdquo;</strong> &#8211; mastery of the sword, thievery and treasure &#8211; er &#8211; huntery.  Wait until you see the cook walkthrough to the left of the curtain and sneak into the <strong>kitchen</strong> on the right.  Pick up the <strong>hunk of meat</strong> from the table, the <strong>pot</strong> from underneath, use the meat in the cooking pot (on the stove), then pick it up again (it&rsquo;s now <strong>stewed meat</strong>).  Open the door on the right and walkthrough to the far right.  Guybrush kicks the plank, disturbing the <strong>seagull</strong>.  Keep doing this until you can pick the <strong>red herring</strong>.  Leave the Scumm Bar (TM) <em>cutscene</em>&#8230;</p>
<p>When the cutscene has finished, exit back the way you came towards the lookout point and walkthrough to the top right until you come to the map of Mêlée Island TM.  Hover over the blip just to the North East of where you are, marked &ldquo;clearing&rsquo;.  Enter the circus tent you find, talk to the <strong>Fettucini brothers</strong>.  They will ask if you want to try a death defying feat being fired out of their cannon.  Agree to give it a try, and when they ask for your helmet, show them the <strong>pot</strong>.  You will be fired out of the cannon, and when you say something the Fettucini brothers they will breathe a sigh of relief, and give you <strong>478 pieces of eight!</strong> woohoo!</p>
<p>Leave the tent and walkthrough onto the map, then walk back to the lookout point, past the Scumm Bar (TM) and through into town.  Speak to the <strong>citizen of Mêlée</strong> and tell him your name is Sven, he will give you a map to the legendary lost treasure of Mêlée Island (or is it?) for 100 pieces of eight.  Buy it from him.  Speak to the three pirates further on the left, hover your mouse over the rat until it runs away and talk to them.  Keep going until they give you the <strong>minutes</strong> (and two pieces of eight!).</p>
<p>Next, go through the first door on the right, pickup the <strong>rubber chicken with a pulley in the middle</strong> from on top of the trunk. Walkthrough the shop to the right talk with the <strong>voodoo lady</strong>. She will tell your fortune, talk to her about everything, leave her house and continue through the archway.</p>
<p>You will hear someone saying &#8220;Psssst&#8221; from the alley. Walk into the alley. Here you will meet the law of the land, <strong>Fester Shinetop</strong>. . Talk to him and leave the alley when you are done. Enter the right door. It leads into the shop. When you enter the <strong>shopkeeper </strong>will start talking to you, if he’s not there ring the bell and he will come toddling along. Go up the stairs and pick up the <strong>shovel</strong> next to the <strong>safe</strong>. Go down again and pick up the <strong>sword</strong> on -top of the red chest. Go talk to the <strong>shopkeeper</strong> and tell him you wish to buy the <strong>shovel</strong> and the <strong>sword</strong>. Don&#8217;t ask him who you can test the <strong>sword </strong>on yet, that will come later.</p>
<p>Leave the shop and walkthrough up to the top of the cliff and onto the map. Go to the place named &#8220;house&#8221;, it’s the area furthest to the right. You will be stopped at a bridge, where a <strong>troll</strong> blocks your path. Talk with him and then give him the <strong>red herring</strong>. He will then let you pass. (Notice that it&#8217;s George Lucas in a costume when he&#8217;s eating it!) Click the area called &#8220;house&#8221; again. When you get there you will see a house with a sign outside it. It is <strong>Captain Smirk</strong><strong>’</strong><strong>s</strong> house and he takes 30 pieces of eight for a sword fighting lesson. Knock on the door and <strong>Captain Smirk</strong> will greet you. Talk with him and get him to train you. During this conversation you’ll also hear about Carla, the <strong>Sword Master</strong>. When he agrees to train <strong>Guybrush</strong> they go into his house. You’ll see a cutscene of <strong>Guybrush</strong> getting trained. (You have to choose a few lines of speech during the cutscene.) Now you’re trained in sword fighting!</p>
<p>Now you have to learn some insults so you can beat Carla, the Sword Master, and complete one of the three trials. Go back onto the map you will now see a lot of other white dots running around on the map. These are other pirates and you have to fight them to learn the sword fighting insults and witty comebacks. Say the line prepare to die. The sword fight will begin. The pirate will use an insult and you have to respond with the appropriate comback. You probably won’t win the first few times, but you will gradually learn some insults and comebacks. Keep doing this with other pirate also until one of them says &#8220;Wow! Youپfre good enough to fight the Sword Master.&#8221; Now you are ready to fight the <strong>Sword Master</strong>! To find her, go back to the shop and talk to the <strong>storekeeper</strong>. Say, &#8220;I’m looking for the Sword Master of Mêlée Island TM&#8221;. The <strong>storekeeper</strong>agrees to hike all the way over to the <strong>Sword Master</strong>and ask her if he can show you her hideout.</p>
<p>As soon as he has left the shop, follow him! Open the door and go outside. You’ll see him walking away, follow him. When you get to the map, the <strong>storekeeper</strong> is the only blip on the map, follow him into the fork. Once inside the fork, keep following him and you’ll soon find the <strong>Sword Master</strong>. After the <strong>storekeeper</strong> has left, approach her and talk to her. Soon you’ll be in a fight with her. Now you have to fight her like you fought the pirates, but she uses other insults so you have to find a comeback that matches it. When you win she’ll give you a <strong>T-shirt</strong> to prove this.</p>
<p>Walkthrough into the forest and choose one of the paths, it doesn&#8217;t matter which one you choose. You’ll end up near some <strong>yellow flowers,</strong> pick them (Guybrush notes how this is not very pirate like). Now you need to find the buried treasure, to do this you need to look at the <strong>map</strong> you bought from the <strong>citizen of M</strong><strong>ê</strong><strong>l</strong><strong>é</strong><strong>e</strong>. First go back to the first part of the forest and look at the <strong>map,</strong> if it says &#8220;Back! Two-Three-Four!! Just ignore the &#8220;Two-Three-Four!&#8221; simply follow the first word. Left being left and right, right but back is away from screen. Now, simply follow the <strong>map</strong> and you’ll soon be at a part of the forest that looks a little bit different than the rest. Walkthrough to the right of the screen, woohoo! There’s the X! Use the <strong>shovel</strong> on the X You’ll see a cutscene of Guybrush digging and finding another <strong>T-shirt</strong> to prove he has found the legendary lost treasure of Mêlée Island TM.</p>
<p>Walkthrough to the town and past the shop to the governor&#8217;s mansion. You now have to steal the <strong>Idol of Many Hands.</strong> There are guard dogs blocking you, use the <strong>yellow petal</strong> with the <strong>stewed meat </strong>and hey presto you’ve got <strong>meat with condiment</strong>. Give it to the guard dogs and they’ll fall asleep. Open the front door and go inside Governor Marley’s mansion. Open the door next to the vase and go in, <strong>Fester Shinetop</strong> will appear. He tries to arrest you and there’s a big fight scene. You escape and <strong>Fester Shinetop</strong> is trapped. As you realized during the fight, you need a <strong>file</strong> to open the lock to the <strong>Idol of Many Hands</strong>.</p>
<p>Leave the mansion and walkthrough to the jail. Inside is a prisoner called <strong>Otis</strong>. Talk to him and you’ll learn that <strong>Guybrush</strong> wont talk to him because he has very bad breath! Go buy some <strong>breath mints</strong> in the store and give them to <strong>Otis</strong>. Talk to him about everything. Give him the <strong>gopher repellent</strong>. He’ll then give you a <strong>carrot cake</strong>. Open the <strong>carrot cake</strong>, you’ll find a <strong>file </strong>inside it. Walkthrough to the mansion and crawl through the hole in the wall that <strong>Guybrush</strong> made during the fight). Another cutscene&#8230;</p>
<p>When asked for an explanation, choose any option. Now you’ll meet the gorgeous <strong>governor Marley</strong> and she saves your rugged behind. After you flirt with <strong>governor Marley,</strong> walktthrough the front door outside again. Cutscene&#8230;</p>
<p>Now you need to get up. Pick up the <strong>idol</strong>. <strong>Guybrush</strong> will pick up a sword and climb up. When you get up you’ll see a ghost ship sailing away, cutscene&#8230;</p>
<p>Now you need to get a ship and gather a crew of three people, but first walkthrough to the Scumm Bar and you will find the <strong>cook</strong> crying at the table where the three <strong>important-looking-pirates</strong> were. Talk to him about everything. When you are leaving, pick up all the mugs you can find. (There are five of them, grab them all). Walkthrough to the world map towards the group of lights there called <strong>lights</strong>. Here you will be greeted by the ultimate comedy video game character <strong>Stan</strong>. He’ll show you some ships, ask about the one that’s half submerged. Get him to show you a ship and then say, &#8220;Actually, I was hoping to get one on credit&#8221;. He’ll say he doesn’t give credit, but that if you had a job the <strong>storekeeper </strong>might.</p>
<p>Leave <strong>Stan&#8217;s Previously Owned Vessels</strong> and walkthrough talk to the <strong>storekeeper, Stan</strong> gave you a <strong>compass</strong> when you left. Tell the <strong>storekeeper</strong> you need some credit, then lie and say you do have a job. He’ll go get a <strong>note</strong> from the safe, write down the combination he uses. He’ll then ask you what your job is, you&#8217;ll have to fess up and say you don’t have a job. The <strong>storekeeper</strong> will put the <strong>note</strong> back in the safe, this gives you another chance to see the combination. When he gets back, tell him you are looking for the <strong>Sword Master </strong>again, as before he’ll hike all the way over to her again and you are left all alone in the store. Go up and repeat the combination. (Push or pull the lever). Get the <strong>note</strong> out, now you have a note of 5000 pieces of eight! Woohoo crime does pay!</p>
<p>Walkthrough to <strong>Stan </strong>and tell him you haven’t got much to spend. He’ll show you the ship we want. Then tell him you’ve got a <strong>note</strong> from the <strong>storekeeper</strong>. <strong>Stan</strong> tells you he wants 10000 pieces of eight for it, but you only have 5000, so you need to barter. Ask him about extras and say, &#8220;I think I can live without that particular piece of junk&#8221; to everything he says. Do that for a while and then say &#8220;Enough about extras, already&#8221; and ask him what he thinks it’s worth. If the price is 7300, tell him you didn’t want the ship anyway. He calls you back and says he now think it’s worth 6300 pieces of eight. Make him the offer of 5000 pieces of eight. He’ll take it and you’ve got a ship, YAY!</p>
<p>Now you need to get 3 crew members, first we will go get the <strong>Sword Master,</strong> walkthrough to her hideout again. click on the blip named <strong>Sword Master</strong> on the map. Talk to her and tell her that the governor has been kidnapped. She will join your crew. Walkthrough to the map, cutscenec</p>
<p>On the island map click the blip to the North East called <strong>Island</strong>. When you get there you’ll see <strong>Hook Island</strong>. To get over there; use the <strong>rubber chicken</strong> with the cable Wheee! Open the door to the house and go in. Now you will meet <strong>Meathook</strong>. (Ask him about his tattoo! For the lulz!)Tell him the governor has been kidnapped, and that you are gathering a crew to go after her. He’ll agree to you being the captain on one condition, that you prove your courage by touching the <strong>winged devil!</strong> Open the small door and see a parrot! Just touch and <strong>Meathook</strong> is a member of your crew.</p>
<p>Walkthrough to the prison and talk to <strong>Otis</strong> and tell him that the governor has been kidnapped. Ask him if he will join your crew if you let him out. He agrees so now walkthrough to the Scumm Bar kitchen. Fill one of the <strong>mugs</strong> with grog from the barrel. The grog dissolves through the <strong>mug</strong> very fast; so on your way back to the prison poor it into the other <strong>mugs</strong> before it dissolves through all of them one at a time. When you reach the prison, use the grog on the lock of <strong>Otis</strong>’ cell. Now walkthrough to the dock, beside the Scumm Bar. There you’ll meet <strong>Stan</strong> and the other crew members. They will ask some questions, answer them and you’ll be on your way, cutscenec</p>
<h2>Part II &#8211; The journey</h2>
<p>After the cutscene, where you discover that your crew is rather lazy, you start of fin the captain’s cabin. Open the drawer, look inside it and <strong>Guybrush</strong> will pick up an old book. It is the <strong>captain’s log</strong>. If you read it, this is a story all about how a Captain and a <strong>Mr. Toothrot</strong> mysteriously ended up on Monkey Island TM and you’ll discover that they used the top of a box of breakfast cereal as a bookmark. Pick up the <strong>feathered quill</strong> and the <strong>ink well</strong> from the desk. Leave the room and climb up the rope ladder by the mast, when you are at the top of it pick up the <strong>Jolly Roger </strong>from the crow’s nest, clamber back down to the deck and go down the hatch. Now you see a door and another hatch. Crawl down through the next hatch, down in the storage room, pick up the <strong>giant piece of rope.</strong> Open the red chest and look inside it. You will pick up some <strong>fine wine,</strong> now open the kegs in the left side of the room (<strong>Guybrush</strong> will pick some <strong>gunpowder</strong>). Crawl back up through the hatch and enter the door. You are now in the kitchen. Pick up the <strong>pot</strong> from the table and open the cabin on the left, pick up a cereal box and open it. You will find a <strong>toy prize</strong> inside it, look at it, it’s a <strong>key</strong>! Walkthrough to the captain’s cabin and use the key in the cabinet, there’s a chest inside, pick it up, <strong>Guybrush</strong> will put in one the floor. Open it up and look inside it. <strong>Guybrush</strong> will pick up a <strong>piece of paper</strong> and some <strong>cinnamon sticks</strong>. Look at the paper; it’s a recipe for a voodoo spell that will lead you mystically to Monkey Island TM . Walthrough to the kitchen, in the voodoo recipe are the things you need to put in the cooking pot: <strong>Cinnamon sticks</strong>, <strong>fine wine</strong>, <strong>jolly roger</strong>, <strong>gunpowder</strong>, <strong>ink</strong>, <strong>breath mints</strong>, <strong>the rubber chicken</strong>, and the <strong>cereal</strong>. That will create the voodoo spell that will transport you to Monkey Island TM, with a cutscene&#8230;</p>
<p>After the cutscene <strong>Guybrush</strong> is unconscious on the floor. Click anywhere on the screen and he will start to wake up. Walkthrough to the deck and you’ll discover that you are off the coast of Monkey Island TM. Walkthrough to the storage room and pick up some more <strong>gunpowder</strong>, Walkthrough to the deck and use the <strong>gunpowder</strong> in the cannon’s nozzle then use the <strong>giant piece of rope</strong> with the rear of the cannon. Now walkthrough to the kitchen and use the <strong>cereal box top bookmark </strong>in the cooking fire under the pot. You will now have a <strong>flaming mass.</strong> Walkthrough to the deck and light the fuse with the <strong>flaming mass</strong> and quickly use the <strong>pot, </strong>remember the circus? <strong>Guybrush </strong>will put on the <strong>pot</strong> and crawl in the cannon and get shot out. If you’re not fast enough you can try again.</p>
<h3>Part III &#8211; Under Monkey Island TM</h3>
<p>You’ll find yourself lying unconscious (again!) on the <strong>beach</strong> of Monkey Island TM, <strong>Herman</strong> <strong>Toothrot</strong> introduces himself and welcomes you to Monkey Island TM. Since you’re just lying there unconscious, <strong>Herman</strong> leaves into the <strong>jungle</strong>. Click anywhere on the screen and you will wake up. Pick up the <strong>banana</strong> lying next to the <strong>tree</strong> and read the note pinned to the <strong>tree</strong>. Walkthrough into the <strong>jungle</strong> and you’ll see the map of the island, Monkey Island TM is so huge that the whole map can’t fit on the screen (just be glad you don’t have to change disks every 15 minutes!) so walkthrough to the North West corner and walkthrough to the next screen. Now walkthrough to the <strong>fort</strong>, pick up the <strong>rope</strong> and the <strong>spyglass</strong>. Push the <strong>cannon</strong>, some <strong>gunpowder</strong> and a <strong>cannonball</strong> will fall out. <strong>Herman</strong> walks in, talk to him. When he leaves after your conversation, pick up the <strong>gunpowder</strong> and the <strong>cannonball</strong>. Leave the <strong>fort</strong> and walkthrough to the East of the map. Go to the place named <strong>river</strong> <strong>fork</strong>. There’s a <strong>note</strong> with a <strong>rock</strong> on top of it, pick up both of them and read the <strong>note</strong>. Examine at the <strong>rock</strong>, it’s a piece of <strong>flint</strong>, now walkthrough over the <strong>bridge</strong> and climb up the <strong>footholds</strong>. You’ll find some primitive art (which is a <strong>catapult</strong>) and another <strong>note</strong>, read it. Climb up the next set of <strong>footholds</strong>. You are now at the highest spot on Monkey Island TM. <strong>Herman</strong> will walk in again, talk to him some more till you’re bored I guess. When he’s gone you can see your ship on the horizon and a <strong>banana</strong> <strong>tree</strong> on the beach. You have to hit the <strong>banana</strong> <strong>tree</strong> with the <strong>catapult</strong> you saw before. Use the <strong>spyglass</strong>, <strong>Guybrush</strong> will look in the direction that the <strong>catapult</strong> is aiming. He’ll say he can see his ship, which you can hit with the catapult, but it is entirely optional to do that and changes the ending of the game!</p>
<p>Go down to the catapult. Push or pull a few times and use the <strong>spyglass</strong> to check which direction it is aiming. When <strong>Guybrush</strong> says he can see the <strong>banana</strong> <strong>tree</strong> you are ready to FIRE! Walthrough to the footholds and push the <strong>rock</strong> sitting at the edge of the cliff. Climb down to the <strong>bridge</strong> again and walkthrough over to the <strong>dam</strong>. Use the <strong>gunpowder</strong> on the <strong>dam</strong> then use the piece of <strong>flint</strong> with the <strong>cannonball</strong>. It will blow a hole in the <strong>dam</strong> and flood the blocked riverbed. Walkthrough to the place on the map named <strong>pond</strong>. Read the <strong>note.</strong> <strong>Herman</strong> will walk on again. Talk to him a little bit more, then pick up the <strong>rope</strong> from underneath the <strong>unhealthy looking man.</strong> Walkthrogh onto the map and head South, on the next screen of the map walkthrough to the <strong>beach</strong>. Walkthrough to the left and pick up the two new <strong>bananas</strong> on the <strong>beach</strong>. Walkthrough into the <strong>jungle</strong> again and head to the place marked <strong>crack</strong>. Here you need to the two <strong>ropes</strong> on the <strong>branch </strong>and the <strong>sturdy stump</strong> to get down to the <strong>oars</strong>. Climb down each <strong>rope</strong> and pick up the <strong>oars</strong> and climb back up then walkthrough onto the map. Walkthrough to the beach, use the <strong>oars</strong> with the <strong>rowboat</strong> and you have yourself a leisure craft to take round the island Row North East, then row around the peninsula and continue heading North, then land on the <strong>beach</strong>. <strong>Herman</strong> will once again walk on with some sage advice. Read the <strong>note</strong> and walkthrough to the jungle and head to the place named <strong>village</strong>. You are now in the <strong>Cannibals village</strong>, walkthrough to the left and pick up the <strong>bananas</strong> from the <strong>bowl of fruit</strong>. Now walkthrough to the right an the <strong>Cannibals</strong> will capture you. Talk to them for a while and you’ll end up locked in their <strong>guest hut</strong>. Read the <strong>memo,</strong> there is <strong>Herman’s</strong> <strong>banana picker</strong>, but you can’t take it just yet. Pick up the <strong>skull</strong> off the floor and open the loose board beneath it. Crawl down through the hole in the floor. You should escape while the <strong>Cannibals</strong> are talking to each other. Now walkthrough to the <strong>beach</strong> and row back to the Southern <strong>beach</strong>. Walkthrough to the jungle and go to the grey <strong>monkey </strong>blip, he’s running around<strong> </strong>on the map. Give him the five <strong>bananas</strong> you have. He will now follow you, YAY a pet monkey! Walkthrough into the jungle again Go North to the next screen of the map and walkthrough to the East to next screen, head to the place marked <strong>clearing</strong>. Walkthrough to the right until you get to the fence surrounding the <strong>Great Monkey Head</strong>. Pull the middle nose on the <strong>totem pole</strong>. The <strong>gate</strong> opens, but when you let go, it closes again. The <strong>monkey</strong> should then take over helpfully pulling the nose. Walkthrough the gate, there are some idols around the front of the <strong>Great</strong> <strong>Monkey</strong> <strong>Head</strong>. Pick up the little one named <strong>wimpy little idol</strong>. Now walkthrough back to the beach and row back to the <strong>Cannibals</strong> <strong>village</strong>. Walkthrough from the gate to the hut where you were imprisoned, walk back towards the entrance again. Now the <strong>Cannibals </strong>are back. Say, &#8220;Don’t eat me! I’ll give you anything!&#8221; The will ask for an item in return for sparing your life, offer them the <strong>wimpy little idol</strong>. They agree to the deal and leave. Now that the hut is open walkthrough the door. Pick up the <strong>banana picker</strong> and get out of there. Go to the right and you’ll meet <strong>Herman </strong>yet again, that guy sure gets around! Talk to him and tell him that you have his <strong>banana</strong> <strong>picker</strong>. <strong>Guybrush</strong> will give it to him and in return <strong>Herman</strong> will give <strong>Guybrush</strong> the <strong>monkey head key</strong> (A giant cotton bud, guess what hole in the <strong>great monkey head </strong>this goes in!). Now walkthrough and row all the way back to the <strong>Great Monkey Head</strong>. Use the <strong>monkey head key </strong>in it’s giant ear. The entrance will open up, walkthrough it’s mouth inside. Now go all the way to the right of the room until you get to the next room. It’s impossible to find your way through these catacombs, so go back outside and row all the way back to the <strong>Cannibals</strong>. Tell them that there is a way they can repay you. When they ask how, tell them that you are looking for somebody. Then tell them it’s okay, the people you’re looking for aren’t living. You’ll find out that they normally make a potion which gets rid of the undead. Ask them why they can’t do that now. They tell you that the principal ingredient is a rare <strong>root</strong>, which ghost pirate Captain <strong>LeChuck</strong> has stolen from them. Ask where he is hiding it and then ask why they can’t just go down there and kick him out. Then proclaim that you’re off to find <strong>LeChuck</strong> and get the <strong>root</strong>! The <strong>Cannibals</strong> tell you that you need something to find him, but they won’t tell you what it is. Ask them why they are talking in pig Latin. They then fess up and explain that it’s a <strong>Navigators head</strong>, and that you can’t find your way through the catacombs without it. When they start talking to each other again, give them the <strong>leaflet </strong>from your inventory. It can help them get a new head, so they give you the <strong>Navigators head</strong>. They tell you that the <strong>necklace</strong> makes it invisible to ghosts (how handy!) and that you should follow its nose and it will lead you to your nemesis <strong>LeChuck</strong>.</p>
<p>Now row and walkthrough all the way back to the <strong>Great Monkey Head</strong> and go inside. Walkthrough all the way to the right until you get to the next room. Now look at the <strong>Navigators head,</strong> <strong>Guybrush</strong> will say out loud which direction his nose is pointing, walkthrough in that direction and continue in this fashion in every room. Finally you will get to <strong>LeChuck’s</strong> ghost pirate ship. Now talk to the <strong>Navigators head</strong> and ask him for the <strong>necklace,</strong> eventually outright beg, until he gives it to you. Then use the <strong>necklace </strong>and you will see <strong>Guybrush</strong> put it on. Creep on board the ghost ship, <strong>Guybrush</strong> will be invisible and you’ll see some <strong>ghosts</strong> dancing around. Walkthrough to the left and open the door, inside you’ll find <strong>LeChuck</strong>, don’t move or he will hear you! Here use the <strong>magnetic compass</strong> you got from <strong>Stan</strong> on the <strong>key</strong> on the wall, exit the room and go past the dancing pirate <strong>ghosts</strong> and head down through the hatch. In the room you’ll find a <strong>sleeping ghost</strong>, walkthrough the next door. In the next room you’ll find <strong>chickens, pigs</strong> and the magical ingredient for the cannibals Ghost repellent the <strong>root, </strong>which is locked in a glowing crate. Pick up a <strong>chicken</strong>, and you will receive a <strong>feather</strong>. Walkthrough to the <strong>sleeping ghost</strong> and tickle his feet twice with the <strong>feather</strong>. He will drop a <strong>jug o’grog</strong>. Pick it up and walkthrough to the animals and use the <strong>key</strong> to unlock the <strong>hatch</strong>. Down here are some <strong>rats</strong>, a <strong>dish</strong> and a pot of <strong>cooking grease</strong>. Use the <strong>jug o’grog</strong> with the <strong>dish</strong> in front of the big <strong>rat</strong>. It will drink it and fall asleep. Pick up some of the <strong>cooking grease </strong>and walkthrough up to the deck, open the door next to the hatch. It squeaks very loudly, alerting the ghost pirates to you, so use the <strong>glob of grease</strong> on the door and open it again. Inside there is a <strong>ghost</strong> guarding <strong>Elaine’s</strong> cell, pick up the <strong>ghost tools</strong> from the wall. Walkthrough down to the glowing crate and use the <strong>ghost tools</strong> on it to open it up. Look inside it and <strong>Guybrush</strong> will pick up the <strong>root</strong>, then walkthrough to the deck, leave the ship and enter the cave. <strong>Guybrush</strong> will head out of the cave and row back to the <strong>Cannibals,</strong> cutscene&#8230;</p>
<p>You’ll now get the chance to talk to a real life <strong>three-headed monkey!</strong> The <strong>Cannibals </strong>then return and give you the <strong>magic seltzer bottle</strong>. Walkthrough the entrance to the village back into the <strong>jungle</strong>,<strong> </strong>you will row and walkthrough back to the ghost ship on auto pilot. But when you get there you discover that the ship has gone! Only ghost pirate <strong>Bob</strong> is still there, he explains that he dropped his head in the lava and the others wouldn’t wait for him! When you talk to him you find out that <strong>LeChuck</strong> has sailed to Mêlée Island TM to marry <strong>Elaine</strong>. After that your crew walks on screen, talk to them and you’ll all sail back to Mêlée Island TM (or <strong>Herman </strong>will show up and you’ll go back to Mêlée Island TM with him).</p>
<h2>Part IV – Guybrush Kicks Butt</h2>
<p>You start off back on the <strong>dock</strong> of Mêlée Island TM. Walkthrough to the right and a <strong>ghost</strong> will try to stop you, choose an option from the list and <strong>Guybrush</strong> will spray him in the face with the <strong>magic seltzer bottle</strong>. Walkthrough towards the <strong>church,</strong> on the corner you’ll meet a <strong>grim spectre</strong>. Talk to him and again select a comment, <strong>Guybrush</strong> will also spray him with the <strong>magic seltzer bottle</strong>. Walkthrough the <strong>archway</strong> and inside the <strong>church</strong>. There you’ll find <strong>Elaine</strong> and <strong>LeChuck</strong> about to get married! Yell anything and <strong>Guybrush</strong> will confront <strong>LeChuck</strong>. When you talk to him you’ll see Elaine lowering herself down behind <strong>LeChuck</strong>. Talk to <strong>Elaine</strong> and you’ll discover that the bride is actually two monkeys wearing the wedding dress. The monkeys have another bottle of <strong>ghost-melting root beer </strong>on them, but <strong>Guybrush</strong> scares them away and <strong>Elaine</strong> chases after them. Talk some more with <strong>LeChuck</strong>. Eventually he will super-uppercut <strong>Guybrush</strong> so that he goes soaring over the island. When you land up at <strong>Stan’s previously owned vessels</strong> you will land inside the <strong>grog machine</strong>, some money and some <strong>grog</strong> will fall on the ground. <strong>Stan</strong> will show up, but <strong>LeChuck</strong> will quickly dispense with him. When <strong>LeChuck</strong> pulls you out of the <strong>grog</strong> <strong>machine</strong>, quickly pick up the <strong>root beer</strong> and use it on <strong>LeChuck, </strong>final cutscene with <strong>Elaine</strong>&#8230;</p>
<p>TO BE CONTINUED!</p>
<p><strong> </strong>hdqu4i72fa</p>
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		<title>Tales of Monkey Island Walkthrough, Tips, Hints and Solutions from Michael Wharton</title>
		<link>http://www.rogerdavies.com/2009/07/tales-of-monkey-island-walkthrough/</link>
		<comments>http://www.rogerdavies.com/2009/07/tales-of-monkey-island-walkthrough/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 17:35:00 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro Game Review]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[beach]]></category>
		<category><![CDATA[bombs]]></category>
		<category><![CDATA[broken glass]]></category>
		<category><![CDATA[cutscene]]></category>
		<category><![CDATA[doll]]></category>
		<category><![CDATA[flotsam island]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hints]]></category>
		<category><![CDATA[le chuck]]></category>
		<category><![CDATA[membership card]]></category>
		<category><![CDATA[pirate]]></category>
		<category><![CDATA[screaming narwhal]]></category>
		<category><![CDATA[solutions]]></category>
		<category><![CDATA[tales of monkey island]]></category>
		<category><![CDATA[tales of monkey island walkthrough]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[u tube]]></category>
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		<description><![CDATA[&#187; Looking for The Siege of Spinner Cay Walkthrough? Click Here!

Tales of Monkey Island Walkthrough
Following is the complete solution to Tales of Monkey Island : Launch of the Screaming Narwhal, which comes to you courtesy of my awesome sidekick Michael.  Warning : Spoilers Ahoy!  Do NOT read any further if you wish to [...]]]></description>
			<content:encoded><![CDATA[<h3>&raquo; Looking for <a href="/2009/08/tales-of-monkey-island-the-siege-of-spinner-cay-walkthrough/">The Siege of Spinner Cay Walkthrough? Click Here!</a></h3>
<blockquote>
<h3>Tales of Monkey Island Walkthrough</h3>
<p>Following is the complete solution to Tales of Monkey Island : Launch of the Screaming Narwhal, which comes to you courtesy of my awesome sidekick Michael.  Warning : <strong>Spoilers Ahoy</strong>!  Do <strong>NOT </strong>read any further if you wish to savour the puzzles.</p></blockquote>
<p>Okay, so NEVER FORGET WHAT GAME YOU ARE PLAYING! It&#8217;s Monkey Island TM on another crazy adventure, it&#8217;s a tricksy one!</p>
<div id="attachment_2737" class="wp-caption alignright" style="width: 197px"><img class="size-full wp-image-2737" title="Guybrush Threepwood, Might Pirate - Tales of Monkey Island, The Launch of the Narwhal" src="http://www.rogerdavies.com/wp-content/uploads/2009/07/guybrush2.jpg" alt="Guybrush Threepwood - Might Pirate - Tales of Monkey Island" width="187" height="214" /><p class="wp-caption-text">Guybrush Threepwood - Mighty Pirate, Tales of Monkey Island, Launch of the Narwhal</p></div>
<h2>Tales of Monkey Island Walkthrough : Spoilers Ahoy!</h2>
<h3>Tales if Monkey Island : Le Chuck&#8217;s Ship</h3>
<p>The Game starts with a long drawn out cutscene as with tradition. After which you are to construct a voodoo zombie pirate killing sword. To do this you must walk to the top of your ship and pick up the monkey coffin. Inside is a seltzer bottle full of flat rootbeer, which is the ingredient you need.</p>
<p>As with previous Monkey Island titles it isn&#8217;t that straightforward. Add the breath-mints to the seltzer bottle and you will have fizzy rootbeer which you must combine with the sword&#8230; cutscene&#8230;</p>
<p>Okay so now we remember it&#8217;s Monkey Island TM and we go and talk to Elaine, tell her to throw the rope, she will get you onto Le Chuck&#8217;s Ship. Once there go to Elaine&#8217;s end of the ship and use the sword on the roots of the plant. Drop the roots and the breath-mints into the barrel of grog and use the sword with it. Then use the sword with Le Chuck and you&#8217;re in business&#8230; cutscene&#8230;</p>
<h3>Tales if Monkey Island : Flotsam Island</h3>
<p>You now arrive on Flotsam Island with no hope of ever leaving (but This is THE <em>Guybrush Threepwood</em> here folks! He escaped from Monkey Island!). You talk to everyone and they tend to give you hints. Talk to the reporter and then walkthrough the town to the glassblower, ask him about the alphabet sale and then for a free vowel and you shall receive a &#8220;U-Tube&#8221; (YouTube lol!) which will be useful later. Walkthrough to the Screaming Narwhal and talk to the captain. You may notice that the sign to the left of the gang plank has half a jolly roger skull and crossbones, but it looks uncannily like a rubber chicken with a pulley in the middle which is a traditional recurring theme. This gives you a clue to look in the socks on the crank line. Inside you find the Captains membership card to the exclusive pirate club you may have seen earlier. Now go to the beach and walk off towards the map on world map view it will say &#8220;Entrance to Jungle&#8221; walkthrough the pillars and talk to the portly pirate playing with dolls. He will tell you of a rare porcelain pirate &#8220;Action Figurine&#8221;. Tell him you saw it over there and then steal a pink pyjama pirate figure. Take the figurine to the reporter and dip it in the ink barrel next to him. Go into the club with your ID card&#8230; cutscene&#8230;</p>
<p>Once out on the street you should see a broken glass and in there will be a cocktail sword which when combiuned with the doll you have will form a &#8220;Ninja Pirate Pete&#8221;! Take this back to the portly pirate and ask him for the map he has. Walk into the jungle and find the wishing well, from there follow the animal noises you hear in accordance with the map (spontaneously generated as with Monkey Kombat from Monkey Island 4!). You will find someone beat you to the treasure but you place the newly made replica doll in the hole. (This is why I love the Monkey Island TM series!). Go back to portly pirate and give him back the map&#8230; cutscene&#8230;</p>
<div id="attachment_2740" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-2740" title="The Tales of Monkey Island - Flotsam Island" src="http://www.rogerdavies.com/wp-content/uploads/2009/07/tales-of-monkey-island-1-300x224.jpg" alt="The Tales of Monkey Island - Flotsam Island" width="300" height="224" /><p class="wp-caption-text">The Tales of Monkey Island - Launch of the Narwhal - Flotsam Island</p></div>
<p>Now walkthrough the jungle and you will discover a pile of bombs and a flyer for a pirate hunter scattered around the jungle when you find the calendar head north and you will find a new location, the creepy shack. Head back to the Screaming Narwhal and try to climb the anchor chain&#8230; cutscene&#8230;</p>
<p>Now that the dock is on fire you can light your bombs but be quick to get them in the underwear on the crank line before they blow up in your pocket! Once the bomb is in the underwear you have all the time in the world before the fuse burns out and it blows up, but if you talk to the Captain it will blow or if you leave the scene it will blow or if you use the crank it will blow up in your face and knock you off the dock! Use the clothesline itself (involves split second timing!) and it will blow the captain off the deck and so you become captain of the Screaming Narwhal&#8230; cutscene&#8230;</p>
<p>The reporter will tell you to go see deep gut in his creepy shack, walkthrough the jungle to get there and use the password he gave you &#8220;Deadline&#8221;. After the dialogue click on parrot skeleton, walk around and pick up the &#8220;Interesting bottle&#8221;, pick up the parrot also. Walk out and pick up the weather vane, then walkthrough to the docks.</p>
<p>Talk to the pirate glassblower, ask him about unbreakable bottle, use chain to board the Screaming Narwhal, walkthrough to the deck and pick up the cheese wheel. Fire the cannon and the bottle breaker is available and then leave the ship and pick up unbreakable bottle breaker. Walkthrough to the house to the right of Screaming Narwhal where the Doctor lives (he was getting busy if you tried this before you could hear him&#8230;</p>
<div id="attachment_2748" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-2748" title="Tales of Monkey Island - Launch of the Narwhal" src="http://www.rogerdavies.com/wp-content/uploads/2009/07/tales-of-monkey-island_011-300x168.jpg" alt="Tales of Monkey Island - Launch of the Narwhal" width="300" height="168" /><p class="wp-caption-text">Tales of Monkey Island - Launch of the Narwhal</p></div>
<p>lol) pick up the flower pot and knock on the door. After the dialogue there is a&#8230; cutscene&#8230;</p>
<p>The chair can be turned left, right  backwards, frontwards or put in horizontal or vertical position!</p>
<p>Here is the very complicated sequence!</p>
<ul>
<li>Right-horizontal – click on the key.</li>
<li>Back-horizontal – click on the monkey&#8217;s cage the monkey is freed</li>
<li>Left-horizontal – click on the bell and the monkey changes picture to rat-machine</li>
<li>Left-vertical – click on the right pedal and the monkey goes to the rat-machine</li>
<li>Left-vertical – click on the left pedal and the monkey gets a shock &amp; knocks down the picture!</li>
<li>Front-vertical – click on the picture of Guybrush’s hand.</li>
<li>Left-horizontal – click on the pictures.</li>
<li>Left-horizontal – click on the bell and the monkey changes picture to the skeleton hand)</li>
<li>Left-vertical – click on the right pedal and the monkey goes to the skeleton with the key)</li>
<li>Left-vertical – click on the left pedal. (the monkey gets another shock and the key sticks to it&#8217;s tail)</li>
<li>Left-horizontal – click on the bell. the monkey changes picture to the pirate</li>
<li>Left-vertical – click on the right pedal. The monkey goes to Guybrush</li>
</ul>
<p>Use unbreakable bottle breaker with unbreakable bottle (OBVIOUSLY!) Walkthrough to the beach and talk to the crusty looking pirate in front of the courthouse until he hands you the ancient crystal. Use the eye of the Manatee with the ancient scroll. Also while you’re here, use the cheese with jail carvings under the cell bars. Walkthrough to jungle entrance and head north. That cloud on the map indicates that you need to look at the weather vane in your inventory and follow the arrow. Use Hemlock’s map with the altar. Guybrush will let you know if you are doing it right or wrong by telling you, if you go astray start again from the beginning.</p>
<p>Use the ancient tool with the clamshell, this will open up all of the idols all over Flotsam island. Use the ancient weather vane with the mysterious idol and click on the mysterious idol. Match the faces on the weather vane with the idol .Use the ancient tool with the clamshell when you are done&#8230; cutscene&#8230;</p>
<p>Walkthrough to the right and the map of the jungle will appear, walkthrough to the enigmatic idol, repeat the steps from the previous idol. Guybrush will make a comment about the missing nose, use the flower pot with idol. Use the ancient tool with the clamshell&#8230; cutscene&#8230;</p>
<p>Walkthrough to the right and approach the strange idol, use the ancient weather vane on it, then use the cheese wheel on it. Walkthrough to the right twice to the altar. If you get lost, head out of the jungle, enter it and walkthrough up then right. Use the phrase “King Louis”.</p>
<p>Use the &#8220;U-Tube&#8221; (lol) with the rifle with precise timing<br />
Use messed up idol, there is no way of putting the weather vane here, so you need to listen to the Marquis, if he makes a satisfied (not a whelp of pain!) sound, the part is in the correct place&#8230; cutscene&#8230;</p>
<p>Walkthrough to the upper deck and use the steering wheel, then walkthrough to the lower deck and fire the cannon (timing is crucial here too!). The tar will then spill out before Winslow takes hold of the wheel. Walkthrough to the front of the main mast, otherwise you will get stuck and have to repeat that puzzle! ARGH! Grab the map hanging on the wall of the quarters and then walkthrough to Winslow and talk to him&#8230; cutscene&#8230;</p>
<p>WOOHOO! Part One Nailed and wait patiently for Part Two to be released so you can test your mettle again!</p>
<h2><a href="http://www.rogerdavies.com/2009/08/tales-of-monkey-island-the-siege-of-spinner-cay-walkthrough/"><em>TO BE CONTINUED In &#8230; Tales of Monkey Island, the Siege of Spinner Cay Walkthrough!</em></a></h2>
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		<title>Dragons Breath / Dragon Lord Video Game for Atari ST by Palace Software, Review, Download, Dragons Breath Video and Spells</title>
		<link>http://www.rogerdavies.com/2009/04/dragons-breath-dragon-lord-video-game-for-atari-st-by-palace-software/</link>
		<comments>http://www.rogerdavies.com/2009/04/dragons-breath-dragon-lord-video-game-for-atari-st-by-palace-software/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 18:35:12 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Retro Game Review]]></category>
		<category><![CDATA[atari st]]></category>
		<category><![CDATA[dragon lord]]></category>
		<category><![CDATA[dragons breath]]></category>
		<category><![CDATA[palace software]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video game]]></category>

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		<description><![CDATA[In my neglected retro video games review section, I have a rare treat I&#8217;ve been meaning to post for some time.  Dragons Breath ( A.K.A Dragon Lord) existed for a brief period early in 1990 for the Atari ST, PC and AMIGA machines,  written by Palace Software who declared bankruptcy later that year. [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2058" class="wp-caption alignleft" style="width: 160px"><a href="http://rogerdavies.com/blog/wp-content/uploads/2009/04/atari-ste-turbo-pack.jpg"><img class="size-thumbnail wp-image-2058" title="Atari STe Turbo Pack" src="http://rogerdavies.com/blog/wp-content/uploads/2009/04/atari-ste-turbo-pack-150x150.jpg" alt="Atari STe Turbo Pack" width="150" height="150" /></a><p class="wp-caption-text">Atari STe Turbo Pack</p></div>
<p>In my neglected retro video games review section, I have a rare treat I&#8217;ve been meaning to post for some time.  <strong>Dragons Breath</strong> ( A.K.A <em><strong>Dragon Lord</strong></em>) existed for a brief period early in 1990 for the <strong>Atari ST</strong>, <strong>PC </strong>and <strong>AMIGA</strong> machines, <a href="/bin/games/atari_st/dragonsbreath.zip"><img style="float:right" src="downloadicon2.jpg" border="0" alt="" /></a> written by <a href="http://en.wikipedia.org/wiki/Palace_Software">Palace Software</a> who declared bankruptcy later that year.   To be honest, the only reason I ended up with a copy was because I bought the <strong>Atari STe 520 Turbo Pack</strong> (mostly because it included STOS &#8211; a great game programming language, along with other great titles such as Outrun, Bloodmoney).  It wasn&#8217;t until weeks later, when I was bored with the other 7 games, that I literally found Dragons Breath in the box.  It&#8217;s probably quite ironic that I showed it to my school pals who all became quickly addicted.  By the time it became a regular game for us to play, it was no longer available to buy, and thanks to some careful copy protection was very difficult to pirate.</p>
<p><strong>[</strong> <a href="/bin/games/atari_st/dragonsbreath.zip">Download Dragons Breath (Atari ST version)</a> <strong>|</strong> <a href="#dragons-breath-video">Dragons Breath Video</a> <strong>|</strong> <a href="#dragons-breath-spells">Dragons Breath Spells</a> <strong>]</strong></p>
<h2>Dragons Breath by Palace Software &#8211; A Game Ahead of It&#8217;s Time</h2>
<p>It was Pokemon, decades before it&#8217;s time &#8211; you play as one of three reclusive alchemists <a name="dragons-breath-video"><object style="float:left; margin:10px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FgpIEkTbphE&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/FgpIEkTbphE&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></a>living in the the mythical land of <strong>Anrea</strong> who breed dragons, train them, use them to capture villages and rule, enforcing taxes which go to pay for your dragons upkeep, food, and to buy potions to allow you to cast spells to make your dragons stronger or villages more prosperous.  You also have a supply of dragon eggs, and incubators (the heating bill of incubating new dragon eggs is astronomical!).  You personally name and train all the new dragons, giving it an inescapable appeal similar to the Tamagochi / Pokemon games.  Especially as some of the dragons will end up fighting to the very death during the course of the game.</p>
<div id="attachment_2060" class="wp-caption alignright" style="width: 310px"><a href="http://rogerdavies.com/blog/wp-content/uploads/2009/04/dragons-breath-land-of-anrea.jpg"><img class="size-medium wp-image-2060" title="The Land of Anrea" src="http://rogerdavies.com/blog/wp-content/uploads/2009/04/dragons-breath-land-of-anrea-300x187.jpg" alt="The Land of Anrea" width="300" height="187" /></a><p class="wp-caption-text">The Dragons Breath Land of Anrea</p></div>
<p>The objective of Dragons Breath is to use your dragons to capture three parts of a magical Talisman &#8211; said to be scattered about the land, and towns &#8211; the possession of which is said to unlock the secrets of immortality.  The dragons will fight each other, fight to defend territory, each having stats which depend on a combination of their physical health, any spells you cast and their overall experience.  There are logs of daily events that tells you of any princesses or prominent members of the land of <strong>Anrea</strong> that have been kidnapped or taken hostage &#8211; and should you choose &#8211; your dragons can risk their own skin by intervening in order for you to collect the reward money. The logs also say which villages do battle with other villages, allowing you to take sides and help to decide a war if this suits your goals for any particular reason.</p>
<h2>Oceans and Oceans of Potions</h2>
<div id="attachment_2061" class="wp-caption alignright" style="width: 310px"><a href="http://rogerdavies.com/blog/wp-content/uploads/2009/04/dragons-breath-potions.jpg"><img class="size-medium wp-image-2061" title="Dragons Breath Chemistry Set" src="http://rogerdavies.com/blog/wp-content/uploads/2009/04/dragons-breath-potions-300x187.jpg" alt="Dragons Breath Chemistry Set" width="300" height="187" /></a><p class="wp-caption-text">Dragons Breath Chemistry Set</p></div>
<p>Dragons Breath even has elements of games such as <strong>Populous</strong> &#8211; and one of my favourite tactic was invading an already well developed city, and then using a spell I discovered using <strong>Acrus</strong> (Normal, Heat) and <strong>Churl</strong> (Heat, Grind) that would double their technology and add about half it&#8217;s population again, which I would repeat until it was a sprawling metropolis armed to the teeth with futuristic guns.  The people begin to love you, and you can even call the dragon back with the magic whistle, and the people of the city will still willingly let you rule them and tax them to hell because of their amazing prosperity.</p>
<p>Most Dragon spells, start with something like <strong>Rasgon</strong>, here is a complete list of spells I know, combined with some I have found on the Internet:<br />
<a name="dragons-breath-spells"><br />
<table border="1">
<tbody>
<tr>
<td style="color:white" colspan="2" bgcolor="black"><strong><br />
DRAGONS BREATH SPELLS</strong></td>
</tr>
<tr></a></p>
<td colspan="2"><strong>Increase Eyesight </strong>(Increases health and strength, but reduces your speed)</td>
</tr>
<tr>
<td>2 x RASGON</td>
<td>- Grind and heat</td>
</tr>
<tr>
<td>2 x IGELE</td>
<td>&#8211; Normal and heat</td>
</tr>
<tr>
<td>1 x ACRUS</td>
<td>&#8211; Mix and heat</td>
</tr>
<tr>
<td colspan="2"><strong>Maximum Eyesight</strong> (Does not affect speed, but requires more Igele)</td>
</tr>
<tr>
<td>2 x RASGON</td>
<td>- Grind and heat</td>
</tr>
<tr>
<td>4 x IGELE</td>
<td>&#8211; Normal and heat</td>
</tr>
<tr>
<td colspan="2"><strong>Increase Speed</strong></td>
</tr>
<tr>
<td>2 x RASGON</td>
<td>- Grind and heat</td>
</tr>
<tr>
<td>2 x MAGOEM</td>
<td>- Grind and heat</td>
</tr>
<tr>
<td colspan="2"><strong>Increase Speed</strong></td>
</tr>
<tr>
<td>2 x RASGON</td>
<td>- Grind and heat</td>
</tr>
<tr>
<td>2 x AROLIG</td>
<td>- Normal and heat</td>
</tr>
<tr>
<td>1 x ACRUS</td>
<td>&#8211; Mix and heat</td>
</tr>
<tr>
<td colspan="2"><strong>Increase Wisdom</strong> (Reduces eyesight)</td>
</tr>
<tr>
<td>2 x RASGON</td>
<td>&#8211; Grind and heat</td>
</tr>
<tr>
<td>2 x HALORUS</td>
<td>- Cut and condense</td>
</tr>
<tr>
<td>1 x ACRUS</td>
<td>&#8212; Mix and heat</td>
</tr>
<tr>
<td colspan="2"><strong>Increase Strength and Health</strong></td>
</tr>
<tr>
<td>2 x RASGON</td>
<td>- Grind and heat</td>
</tr>
<tr>
<td>2 x ULIN</td>
<td>&#8212; Mix and heat</td>
</tr>
<tr>
<td>1 x ACRUS</td>
<td>&#8211; Grind and condense</td>
</tr>
<tr>
<td colspan="2"><strong>Dragon Spell</strong></td>
</tr>
<tr>
<td>3 x RASGON</td>
<td>- Grind and heat</td>
</tr>
<tr>
<td>3 x HALOROS</td>
<td>- Cut and full condense</td>
</tr>
<tr>
<td>3 x IGELE</td>
<td>- Normal, heat and medium condense</td>
</tr>
<tr>
<td>2 x RASGON</td>
<td>- Grind and heat</td>
</tr>
<tr>
<td><strong>Village Spell</strong></td>
<td>(triples village population, automatic industrial strength 9)</td>
</tr>
<tr>
<td>4 x CHURL</td>
<td>Mix and heat</td>
</tr>
<tr>
<td>6 x TIUS</td>
<td>Grind, heat and full condense</td>
</tr>
</tbody>
</table>
<p>It is strange that I bought the Atari STe Turbo Pack for other reasons, and never even played this game until I was bored of the others, only to find that by this time it was no longer on sale!</p>
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		<title>Nintendo&#8217;s Video Game Storytelling Success &#8211; Super Mario Brothers Universe!</title>
		<link>http://www.rogerdavies.com/2008/09/nintendos-video-game-success-super-mario-brothers-the-universe/</link>
		<comments>http://www.rogerdavies.com/2008/09/nintendos-video-game-success-super-mario-brothers-the-universe/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 22:58:43 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Retro Game Review]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[fantasy world]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[household names]]></category>
		<category><![CDATA[joust]]></category>
		<category><![CDATA[mario brothers]]></category>
		<category><![CDATA[mario universe]]></category>
		<category><![CDATA[mario world]]></category>
		<category><![CDATA[nintedo 64]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo's video game success]]></category>
		<category><![CDATA[paper mario]]></category>
		<category><![CDATA[pitfall]]></category>
		<category><![CDATA[shigiru miyamotos]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[super mario brothers]]></category>
		<category><![CDATA[x factor]]></category>

		<guid isPermaLink="false">http://rogerdavies.com/blog/?p=221</guid>
		<description><![CDATA[Mario &#8211; Cutting Edge or Surprisingly Average?
There is one thing which has always puzzled me.  Mario Brothers.  A household name, and yet as we reflect on the early Mario games we might even say that Nintendo didn&#8217;t introduce anything new.  The style was certainly not cutting edge and by no means set [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rogerdavies.com/blog/images/collage2.jpg" alt="" width=100% /></p>
<h2>Mario &#8211; Cutting Edge or Surprisingly Average?</h2>
<p>There is one thing which has always puzzled me.  Mario Brothers.  A household name, and yet as we reflect on the early Mario games we might even say that <a href="nintendo.com">Nintendo</a> didn&#8217;t introduce anything new.  The style was certainly not cutting edge and by no means set the standard for the genre.  Why was it such a success? <a href="http://en.wikipedia.org/wiki/Super_Mario_Bros.">Super Mario Brothers</a> (the side-scrolling version most remember) was actually released in 1985, by which time platform games were already mainstream and this almost seemed old-hat.  Games like <a href="http://en.wikipedia.org/wiki/Pitfall!">Activisions Pitfall (1982)</a> which was a great success in selling 2.6 million copies.  Why is it that Mario is the one history remembers and Pitfall isn&#8217;t?</p>
<p>Perhaps it will help to see the genre in context.  In the beginning Nintendo released <a href="http://en.wikipedia.org/wiki/Mario_Bros.">Mario Brothers, (1983)</a> which was a two-player, single-screen game with a very linear style.  It was a format similar to <a href="http://en.wikipedia.org/wiki/Joust_(arcade_game)">Joust (1982)</a> and designed to compete against games like this and other very simple coin-op arcade games in the early 80&#8217;s.  Except there was a slight twist &#8211; we recognise Mario from a previous game, Donkey Kong.  Perhaps we might look to include this as one of the early ancestors?</p>
<p><img src="http://www.rogerdavies.com/blog/images/mario3.jpg" alt="" width="40%" align="left" /></p>
<p>By the time the iconic Super Mario Brothers was released in 1985, Nintendo&#8217;s actors had something few other games did &#8211; a history.  They had outlived their previous games to be re-incarnated.  And with this history came a stronger sense of identity.  But Shigiru Miyamotos Mario Universe wouldn&#8217;t stop there.  Super Mario Brothers 2 allowed the user to choose between four characters and seemed to introduce more of a story-like element.  Perhaps one of the biggest clues in the theatre surrounding the character selection screen?  Then came Mario Brothers 3, only this time there were maps!  The user could select a path through this psychadelic fantasy world that was on offer, and the game no longer seemed so linear.</p>
<h2>Psychadelic Fantasy World that was on Offer</h2>
<p><img title="Super Mario World" src="http://www.rogerdavies.com/blog/images/mario1.jpg" alt="Super Nintendo - Super Mario World" width="256" height="190" align="right" /></p>
<p>By the time Nintendo were starting to establish themselves as major players in the industry, the new Super Nintendo / Super Famicom was launched (almost especially) for <a href="http://en.wikipedia.org/wiki/Super_Mario_World">Super Mario World</a> in 1990.</p>
<p><strong>The name said it all</strong>.  Super Mario <strong>World</strong>.  The universe had continued to grow.  And &#8211; interestingly &#8211; it almost seemed as though the computer itself had simply become a means of storytelling.  This was a complete role-reversal for the one-off games with a limited lifespan designed for one system.  Here we now had characters that would live on beyond the hardware they were featured on, only to be reincarnated with ever more colours, pixels and detail.</p>
<p><img title="Super Mario World" src="http://www.rogerdavies.com/blog/images/mario4.jpg" alt="Super Nintendo - Super Mario World" width="256" height="220" align="left" /></p>
<p>On completing the games, the ending now regularly featured long credit sequences where the baddies would be re-introduced for one last bow.  Perhaps this exploiting the fourth dimension is some of the subliminal tricks used to help give the characters that depth?  To let you know that you will likely see them again in the next incarnation of their world.  Perhaps this is the spirit we need to keep in mind when looking for the significance of the theatre curtains in Super Mario Brothers 2 and 3.</p>
<p>This &#8211; I believe is where Marios X-factor lies.  This process had helped turn the very characters names into household names.  Everything from childrens&#8217; pajyamas to alarm clocks.  It even had it&#8217;s own cartoon spin-off series!  The Nintendo 64 &#8211; again &#8211; was released almost specifically for Mario 64 which tried to combine the better elements of Mario 3 with a map the user could wander around in, and straight-forward platform levels.  Except now the Universe was three-demensional and new ideas could be tried out.</p>
<h2>New Technologies To Retell an Old Story</h2>
<p><img title="Super Mario 64 - N64" src="http://www.rogerdavies.com/blog/images/mario64.jpg" alt="Super Nintendo - Super Mario 64" width="256" height="220" align="right" /></p>
<p>Even today, <strong>several decades</strong> later this pattern is continuing with Nintendo now looking to use the newer technologies in the consoles to find a way to tell the Mario story using it.</p>
<p>The characters had managed to leave the computer and become real in perhaps a similar way to reading a novel.  It offers a window to an alternate world which we imagine might continue even when we arn&#8217;t playing.</p>
<p>Very different to the games on the atari 2600 where you would switch them off and go play in the street with your friends.</p>
<p><img title="Super Paper Mario - Nintendo Wii" src="http://www.rogerdavies.com/blog/images/papermario.jpg" alt="Nintendo Wii - Super Paper Mario 64" width="256" height="220" align="left" /></p>
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		<title>Retro Video Games Review : Doom</title>
		<link>http://www.rogerdavies.com/2008/08/retro-games-review-doom/</link>
		<comments>http://www.rogerdavies.com/2008/08/retro-games-review-doom/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 17:28:39 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Retro Game Review]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[dying]]></category>
		<category><![CDATA[evil game]]></category>
		<category><![CDATA[future games]]></category>
		<category><![CDATA[gameing sub-culture]]></category>
		<category><![CDATA[hell]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[review video review]]></category>
		<category><![CDATA[shoot-em-up]]></category>
		<category><![CDATA[shot]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[violence]]></category>
		<category><![CDATA[Wolfenstein]]></category>
		<category><![CDATA[x factor]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://rogerdavies.eu/blog/?p=51</guid>
		<description><![CDATA[

Does Doom deserve all the acknowledgement it usually gets for being an important piece of video game history?
Into the Unknown
The truth is, Doom posed a very real dilemma for innocent gamers.  Until now, video games had been largely tame, pixel-busting blocks and friendly characeters.  Suddenly, here was a dark and evil game where [...]]]></description>
			<content:encoded><![CDATA[<div style="background-color:#8F0000;   border-style: solid;     border-width: medium;           border-color: #cccccc; margin:0px; padding:0px">
<p style="text-align:center"><img src="http://www.rogerdavies.eu/blog/images/doom.png" alt="Doom - Retro Video Game Review" /></p>
</div>
<p>Does Doom deserve all the acknowledgement it usually gets for being an important piece of video game history?</p>
<h2 style="color:#888888">Into the Unknown</h2>
<p>The truth is, Doom posed a very real dilemma for innocent gamers.  Until now, video games had been largely tame, pixel-busting blocks and friendly characeters.  Suddenly, here was a dark and evil game where an array of weapons were used to kill zombies and demons from hell.</p>
<div style="margin: 0px; padding: 0px; width: 40%;">
<p>To acknowledge Doom, we must also salute Wolfenstein for two separate reasons.  It&#8217;s pioneering work in the 3d shoot-em-up genre paved the way for the technology in Doom, but it had also managed to cause a great stir, because it featured Nazis.  But &#8211; secretly &#8211; I also think the truest core of the issue was that we simply wern&#8217;t used to seeing blood on the computer screen! We wern&#8217;t used to seeing people getting shot and dying. And now &#8211; here was Doom &#8211; and even more impressive, very dark and grim universe with much better graphics with which to express that violence. It seemed much more real, and had no cartoon element as Wolfenstein almost seemed to have.</p></div>
<h2 style="color:#888888">Doom &#8211; The Videogame That Broke The Mould</h2>
<p>The very culture of the game seemed to run counter to all it&#8217;s predecessors.  At first it almost seemed to become part of a gaming sub-culture.  The geeky few who had it running on their PC would get hours of entertainment that much of the rest of the world were not yet aware of.  I remember talking to a friend at highschool about Doom, and finding I had nothing to compare it against.  I just remember saying that it was exactly like <strong><em>Mario</em></strong> wasn&#8217;t.  How could we possibly have known at the time that this game would become the yardstick for future games of it&#8217;s kind that it would spawn, and that a new genre and gaming culture had been born?</p>
<div style="margin: 0px; padding: 0px; position: relative; top: -485px; left: 280px;">
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="360" height="280" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/kUSkOB60ejU&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="360" height="280" src="http://www.youtube.com/v/kUSkOB60ejU&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></div>
<div style="margin: 0px; padding: 0px; position: relative; top: -300px; width: 60%;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="360" height="280" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/QTs1S-xBylE&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="360" height="280" src="http://www.youtube.com/v/QTs1S-xBylE&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></div>
<div style="margin: 0px; padding: 0px; position: relative; top: -600px; left: 400px; width: 40%;">
<p>True, it was technologically advanced for it&#8217;s time.  But we need to look beyond this to see the <em>real</em> X Factor in Doom.  Why this game changed the face of video game history, and spawened a tradition of games that would follow.  Today &#8211; the shoot-em-up genre is mainstream and interesting other variations on this theme began to emerge.  third person shooters such as <a href="http://www.imdb.com/title/tt0291337/">Max Payne</a>, more tactical games such as <a href="http://en.wikipedia.org/wiki/Rainbow_Six">Rainbow Six</a> or <a href="http://www.imdb.com/title/tt0456000/">SWAT 4</a>, or combine some of these variations as a third person tactical shooter quite unique to games such <a href="http://www.fullspectrumwarrior.com/">Full Spectrum Warrior</a>. As online gaming became more acessible, the focus was</div>
<div style="position: relative; top: -600px;">
<p>shifted from the player to the battlefield.  The player could now be killed and the show would go on without them.  This was a significant shift away from the truer games to the original genre such as Half Life where the story evolves entirely around the main character, and would end when the players life did.  But all these games owe their heritage and existance to Doom and to Wolfenstein for creating the culture, and the opening in the market.  Although this doesn&#8217;t detract from how good its successors were in their own right, and what extra twists they deliver to the genre, we need to put Doom in the context of being the game which boldly went where no game had gone before. And did it bloody well.</p></div>
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		<title>Retro Video Games Review Blog &#8211; Retro Games &amp; The X Factor</title>
		<link>http://www.rogerdavies.com/2008/08/retro-video-games-review-blog-retro-games-the-x-factor/</link>
		<comments>http://www.rogerdavies.com/2008/08/retro-video-games-review-blog-retro-games-the-x-factor/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 21:09:19 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Retro Game Review]]></category>
		<category><![CDATA[80's]]></category>
		<category><![CDATA[90's]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[entertain]]></category>
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		<category><![CDATA[graphical]]></category>
		<category><![CDATA[memory lane]]></category>
		<category><![CDATA[retro blog]]></category>
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		<category><![CDATA[retro games]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[review blog]]></category>
		<category><![CDATA[review games]]></category>
		<category><![CDATA[test of time]]></category>
		<category><![CDATA[x factor]]></category>

		<guid isPermaLink="false">http://rogerdavies.eu/blog/?p=13</guid>
		<description><![CDATA[So many people &#8216;review&#8217; games; rate them by their graphical brilliance, sound quality, game play or attention to detail, confident that these qualities all make up a good game.  Every review you will have read uses some kind of scale or yard stick to try and measure certain qualities about a game.
Retro Game X [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rogerdavies.eu/blog/images/banner.jpg" alt="" /></p>
<p>So many people &#8216;review&#8217; games; rate them by their graphical brilliance, sound quality, game play or attention to detail, confident that these qualities all make up a good game.  Every review you will have read uses some kind of scale or yard stick to try and measure certain qualities about a game.</p>
<h2 style="font-size:16px; color: #777777;">Retro Game X Factor</h2>
<p>BUT there is one yard stick that transcends all of these.  <strong>The test of time</strong>.  This retro gaming blog looks back on some of the classics for their buddha nature.  Never mind how they looked, sounded or even played.  </p>
<p>The X Factor for a game is it&#8217;s ability to entertain in ways which are not easily expressed, nor understood at the time.  It is the factor which drives you to download an emulator for some of yesteryears games and still fondly spend an hour in the afternoon playing, despite knowing that the games are technologically inferior.</p>
<p>You don&#8217;t know <em><strong>why</strong></em>.  But something about the game clearly survived long after the hardware of the machine it was written for is resigned to the digital graveyard</p>
<h2 style="font-size:16px; color: #777777;">Universally Loved Retro Games</h2>
<p style="margin: 0px; position: relative; left: 430px;"><img src="http://www.rogerdavies.eu/blog/images/ryu.gif" alt="" /></p>
<p style="position: relative; top: -250px; width: 65%;">I&#8217;m sure the reader already has an idea of some games that bring back fond memories.  But some of these games are more universally loved than others.  <strong><em>Why?</em></strong> While everyone has unique tastes, there were clearly some retro games from the late 80&#8217;s and early 90&#8217;s that were fairly universally loved</p>
<div style="position: relative; top: -250px; margin-bottom: 0px;">
<h2 style="font-size:16px; color: #777777;">Multi Platformed</h2>
<p style="width: 65%;">There will be no boundaries for this blog, that all games are up for question.  The golden age for gaming was clearly in the late 80&#8217;s early 90&#8217;s, but will not be limited exclusively to any particular period, machine, chip set or platform.  This is not so much a retro review blog, but the eulogy of video games worthy of valhalla!</p>
<h2 style="font-size:16px; color: #777777;">Objectives of this blog</h2>
<p>While on the surface, appearing like another retro blog, I can promise something entirely different.  I will try my best to articulate &#8211; in my view &#8211; the qualities that helped give the retro game it&#8217;s X Factor, get under the surface and explain what separated these particular games from their competitors.   Not graphics, sound or any bullshit like that.  Not even gameplay (per se).  But that unique value that kept us playing all these years.</p>
<p>I invite you to join me in &#8211; what I feel certain &#8211; will be a fairly unique trip down memory lane</p></div>
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