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	<title>Roger Davies</title>
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	<link>http://www.rogerdavies.com</link>
	<description>The Ramblings of a Weirdo</description>
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		<title>British Taxpayer to Foot £20m Bill for Pope Visit to the UK</title>
		<link>http://www.rogerdavies.com/2010/02/british-taxpayer-bill-pope-visit/</link>
		<comments>http://www.rogerdavies.com/2010/02/british-taxpayer-bill-pope-visit/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 15:42:31 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[civil liberties]]></category>
		<category><![CDATA[equality laws]]></category>
		<category><![CDATA[exempt]]></category>
		<category><![CDATA[facism]]></category>
		<category><![CDATA[homosexuals]]></category>
		<category><![CDATA[online petition]]></category>
		<category><![CDATA[pope]]></category>
		<category><![CDATA[pope benedict]]></category>
		<category><![CDATA[pope to pay]]></category>
		<category><![CDATA[religious extremist]]></category>
		<category><![CDATA[trassexuals]]></category>
		<category><![CDATA[uk]]></category>
		<category><![CDATA[uk equality laws]]></category>

		<guid isPermaLink="false">http://www.rogerdavies.com/?p=4139</guid>
		<description><![CDATA[The British taxpayer is to foot a £20m bill for September UK visit by Pope Benedict, but is it really fair to ask the public to pay for the Papal visit?  The National Secular Society launched an online petition forcing the pope to pay, and Roger Davies asks : is it in the public's interest to fund a visit that will be used to attack UK equality laws?]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.secularism.org.uk/petition-the-pm.html"><img class="alignnone size-full wp-image-4167" title="Pope to Pay!" src="http://www.rogerdavies.com/wp-content/uploads/2010/02/pope-to-pay.jpg" alt="Pope to Pay!" width="480" height="105" /></a><br />
In September 2010, <strong>Pope Benedict XVI</strong> is expected to visit Britain.  He is coming here to tell us that our UK equality laws are wrong and that homosexuals, transsexuals and women have no rights.  He will attack the democratically decided laws of our country and undermine the hard-won civil liberties of our nation.  But wait &#8211; for some reason &#8211; <strong>our own</strong> government is planning to spend up to <strong>£20m</strong> of <em><strong>your</strong></em> money to do it! Why?</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2010/02/tyrants-boot-500.jpg"><img class="size-full wp-image-4158 alignright" title="Tyrants" src="http://www.rogerdavies.com/wp-content/uploads/2010/02/tyrants-boot-500.jpg" alt="Tyrants" width="243" height="320" /></a>Let me remind the reader that The Pontiff is neither a UK citizen nor resident,  and this gives him about as much right to change UK law as <strong>Mickey Mouse</strong>.  Under his watch &#8211; and those of his predecessors &#8211; sexual abuse in Catholic schools and institutions was tolerated and widespread.  The question has to be asked :  is it <strong><em>really</em></strong> in the public interest to ask every man, woman and child of Britain to pay £20m for a Papal visit, when only <strong>9 percent of Britons are Catholic? </strong>(Source: <a href="http://en.wikipedia.org/wiki/British_Social_Attitudes_Surveys">BSA Survey 2007</a>).</p>
<p>Would our government be so generous to throw this much money at an Islamic leader coming here to preach equally intolerant messages?  No, of course not!  Such double standards will impair our ability to defend human rights overseas and at home.  If we provide equal rights to everyone, but grant immunity in special cases like these, where will it end?  How can we refuse when other religions start demanding exception  from arbitrary sections of British law they happen to disagree with?  We are not a theocracy, and can afford nobody to be above the law.  You may even find the army or perhaps the navy saying they too should be exempt from equalities laws under the banner of national security.  Perhaps schools, scout leaders and other public institutions would follow &#8211; after all, your children&#8217;s safety is important to protect too, right?</p>
<p>No dear friends, we cannot cave in to such <strong>fascism</strong>, even when it wears a friendly and familiar face.  If we surrender <strong>one inch</strong> of our equality laws, we will have betrayed the single most important value of our society.  This week, the <strong>National Secular Society</strong> launched an <strong><a href="http://www.secularism.org.uk/petition-the-pm.html" target="_blank">online petition to the Prime Minister to allow the pope to pay</a></strong> for his own visit.  Within hours, thousands of signatures had been collected, and just before midday Friday the website went offline due to the flood of traffic it received.  At the time of writing, more than 16,500 signatures have been collected.  Allow me to use this opportunity to read a section from one of my favourite poems, written by Pastor Martin Niemöller:</p>
<blockquote><p>First they came for the communists, and I did not speak out—because I was not a communist;<br />
Then they came for the trade unionists, and I did not speak out—because I was not a trade unionist;<br />
Then they came for the Jews, and I did not speak out—because I was not a Jew;<br />
Then they came for me—and there was no one left to speak out for me.</p></blockquote>
<p><strong>Equality</strong> is an all-encompassing idea. We cannot pick and choose which parts we agree with and which parts we do not simply to satisfy a few.  The moment we do, we may as well rip out the rest of our secular freedoms and put our monarchy back in full charge of all UK affairs.  Religious freedom exist under secular law, but freedom of belief cannot be achieved under theocratic rule &#8211; we cannot  afford to tolerate intolerance.</p>
<p>We must extend freedom, where such freedom does not curtail the freedom of others.  In cases where these freedoms are mutually exclusive, the freedom of the many must outweigh the freedom of the few. This is the very nature of democracy and the reason the Pope should pay for his own visit. </p>
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		<title>Code Breaking &#8211; Why the Web Should Worry that MD5 Is Broken</title>
		<link>http://www.rogerdavies.com/2009/12/md5-is-broken/</link>
		<comments>http://www.rogerdavies.com/2009/12/md5-is-broken/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 22:01:51 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Techno Babble]]></category>
		<category><![CDATA[code breaking]]></category>
		<category><![CDATA[encryption]]></category>
		<category><![CDATA[hash]]></category>
		<category><![CDATA[md5]]></category>
		<category><![CDATA[md5 encryption]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[ssl]]></category>
		<category><![CDATA[ssl socket]]></category>
		<category><![CDATA[web]]></category>

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		<description><![CDATA[Should the Web be worried that MD5 encryption is broken?  The Web relies heavily on MD5 hash for passwords and encrypted SSL sockets for security, but are the days of this cipher numbered?  Roger Davies explores the potential danger and the need to find an alternative solution for the people.]]></description>
			<content:encoded><![CDATA[<p>Just how safe do you feel right now?  We put a lot of trust in the security of the web, and much of this security depends on encryption in general and <strong>MD5</strong> in particular.  Why?  Well, if you run a blog, a shop or any kind of content management system then undoubtedly, the passwords are likely stored in your SQL database in <strong>MD5</strong> (Message-Digest algorithm 5) encrypted form.  If you take payments online, the SSL socket connection would (until more recently) be encrypted with MD5.  It is <em>everywhere</em>!  When it was first thought up, it was thought to be extremely secure, but this week I found several good reasons to think otherwise!</p>
<h2>How Does Encryption Work?</h2>
<p>The basic principle is simple.  You take some data input and perform a series of transformations on it to produce a <strong>hash</strong>.  The important thing about the hash, is there is no way of working back to find out what the original input was.</p>
<div style="width:285px; float:left">
<blockquote><center><br />
<h3>Try It Yourself!</h3>
<form method="post" action="#">
<input type="text" name="inputstring" size="36">
<input type="text" name="outputstring" value="" readonly="true" size="36">
<input type="submit" value="Hash Me Baby, One More Time!">
</form>
<p></center></p></blockquote>
</div>
<p>Let&#8217;s suppose your website admin password was &#8216;<strong>redqueen451</strong>&#8216;, the MD5 sum hash for this is &#8216;<strong>8aa8d1d84b9f7ab18c78b69dbf6103dc</strong>&#8216; .  Each time you log in, the computer takes your input and applies the same tranformation to see if it ends up with &#8216;<strong>8aa8d1d84b9f7ab18c78b69dbf6103dc</strong>&#8216; also.  The safety of this mechanism relies on the fact that there is no easy way to work out what the <em><strong>original</strong></em> input of a hash was.</p>
<p>Therefore, the danger of having two <strong>different</strong> inputs which happen to generate the <strong><em>same</em></strong> output (known as a &#8216;<strong>collision</strong>&#8216;) pose a mortal danger to any cipher.</p>
<h2>Why MD5 Is In Danger And What This Means For The Web</h2>
<p>Well, the trouble with being a popular algorithm is that everyone is obsessed with you!  <strong>Hans Dobbertin</strong> identified collisions in 1995, which started to raise concerns.  Plenty of people had a go.  In 2005 <strong>Xiaoyun Wang</strong> was able to produce two full PostScript documents which generated the same hash.   But I feel the death blow was dealt on the 30th of December 2008, when a group of researchers announced they had generated a VeriSign certificate authority certificate which appeared to be <strong>valid</strong> when checked with MD5.  This allowed them to create as many SSL certificates as they liked, all of which would appear to be perfectly legitimate <strong>VeriSign</strong>-issued ones! VeriSign swiftly moved and began using <strong>AES </strong> (The Advanced Encryption Standard) which handles up to 256-bit encryption. </span></span></p>
<p>Not content that MD5 was already dead and buried, people began compiling MD5 <strong><a href="http://www.freerainbowtables.com" target="_blank">Rainbow Tables</a></strong>, lookup tables that will give you possible input to generate a particular MD5 hash. In fact some people have already tried to integrate this within a neat <a href="http://tools.benramsey.com/md5/" target="new">MD5 hash reversal web service</a>.</p>
<h2>Needed : A Solution For The People</h2>
<p>The days of MD5 are most definitely numbered and finite.  Being broken and having so many hands cracking it means that it can never again be used for SSL, nor within any kind of secret service institution nor anywhere that 100% security is required.  For you, me and our websites these weakness does not pose any immediate danger in most cases, but we cannot wait for the rainbow tables to be filled.  Holes have already been picked in <strong>SHA-1</strong> (a likely candidate billed to replace MD5) and there will come a time when at least one possible input will be known for every possible combination of digits in a hash sum!  At the very least, this will open up entirely new ways hackers might exploit security loopholes.  We must not wait until that happens before finding a suitable replacement for the masses!</p>
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		<title>The Manchester Baby, Small Scale Experimental Machine</title>
		<link>http://www.rogerdavies.com/2009/12/manchester-ssem-baby/</link>
		<comments>http://www.rogerdavies.com/2009/12/manchester-ssem-baby/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 22:30:17 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Techno Babble]]></category>
		<category><![CDATA[baby]]></category>
		<category><![CDATA[instructions]]></category>
		<category><![CDATA[manchester]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[programs]]></category>
		<category><![CDATA[small scale experimental machine]]></category>
		<category><![CDATA[ssem]]></category>

		<guid isPermaLink="false">http://www.rogerdavies.com/?p=3897</guid>
		<description><![CDATA[Today I visited the Manchester Institute of Science and Technology (MOSI) and paid my respects to the Small Scale Experimental Machine (SSEM) - the first computer ever constructed.  Along with some neat photos, I explain some of the gritty issues facing programmers and give some example code of my own.]]></description>
			<content:encoded><![CDATA[<p>The study of ancestry can teach us a great deal.  Knowing the origins of something gives us a renewed appreciation for where we are today, and affords us a better perspective on where we are going tomorrow.<br />
<img class="alignnone size-full wp-image-3908" style="margin-left: 0px;" title="Manchester Baby - Small Scale Experimental Machine" src="http://www.rogerdavies.com/wp-content/uploads/2009/12/ssem-baby-pic.jpg" alt="Manchester Baby - Small Scale Experimental Machine" /></p>
<p>Today I stood and basked in the awesome glory of the Manchester <strong>Small Scale Experimental Machine</strong> (<strong>SSEM</strong>) nicknamed the &#8216;<strong>Baby</strong>&#8216;. Built <strong>1948,</strong> it was the first ever electronic computer system in the world and has been on display here at the <a href="http://www.mosi.org.uk" target="_new">Manchester Institute of Science and Technology</a>.  I was dismayed to learn that the computer is being packed away in to storage, but the kind staff allowed me up close to pay my respects and bring you these great photos.</p>
<h2>Programming the Small Scale Experimental Machine</h2>
<p>Having spent much of last weekend writing my first programs for this great ancestor of modern computing, I find renewed appreciation for the technology that is available to us now. <img class="size-full wp-image-3898 alignright" title="Roger Visits the SSEM Baby" src="http://www.rogerdavies.com/wp-content/uploads/2009/12/ssem1.jpg" alt="Roger Visits the SSEM Baby" width="273" height="277" />I have written code for a few computers, including some home consoles like the Super Nintendo, but nothing could have prepared me for the <strong>Manchester Baby</strong>.</p>
<p>Why? Well, firstly, it has a humble instruction set consisting of <a href="#ssem-baby-instructions">7 valid instructions</a>, with only <strong>ONE</strong> arithmetic operation &#8211; <em><strong>subtract</strong></em>! In order to add two values, a programmer would need to use the form: <strong>-(-x-y)</strong>.  Software multiplication can be achieved by creating a loop which repeatedly &#8216;adds&#8217; in this manner &#8211; don&#8217;t even ask me about divide!</p>
<p>Another exciting fact about the <strong>SSEM </strong>is it&#8217;s memory store.  By today&#8217;s standards it would be considered backward.</p>
<table style="float:left; margin:10px; align:center;" border="0">
<tbody>
<tr>
<td>
<div id="attachment_4034" class="wp-caption alignleft" style="width: 250px"><img class="size-full wp-image-4034" title="Normal Binary Example" src="http://www.rogerdavies.com/wp-content/uploads/2009/12/binary-example-normal.jpg" alt="Normal Binary Example" width="240" height="66" /><p class="wp-caption-text">How Binary Numbers are Usually Stored</p></div></td>
</tr>
<tr>
<td>
<p><div id="attachment_4035" class="wp-caption alignleft" style="width: 250px"><img class="size-full wp-image-4035" title="SSEM Binary Example" src="http://www.rogerdavies.com/wp-content/uploads/2009/12/binary-example-baby.jpg" alt="SSEM Binary Example" width="240" height="66" /><p class="wp-caption-text">How SSEM Stores Binary Numbers</p></div></td>
</tr>
</tbody>
</table>
<p>No, I mean that it&#8217;s memory is <em><strong>literally</strong></em> a mirror image of how we might expect today&#8217;s computers to store binary numbers, with the least significant bit (<strong>LSB</strong>) is on the <em><strong>left</strong></em> and the most significant bit (<strong>MBR</strong>) on the <em><strong>right</strong></em>!</p>
<p>The memory store itself is made up of <strong>32 rows</strong> of 32-bit words, giving the SSEM <strong><em>128 bytes (0.125 KB) </em></strong> of total memory for both program and data.  Not a lot when you compare it to computers available today.  To put everything back in perspective, the SSEM executes <em><strong>1,100 instructions per second</strong></em>.  Yet my <strong>Apple iPhone</strong> used to photograph this exhibit can execute <em><strong>620,000,000 instruction per second</strong></em> and has <em><strong>8,000,000 KB</strong></em> of storage and (AND!) &#8230; it fits right in my pocket.</p>
<p><a name="ssem-simulator"><br />
</a></p>
<h2><a name="ssem-simulator">How To Run Virtual SSEM Programs At Home</a></h2>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/12/thefraj.jpg"><img class="aligncenter size-full wp-image-3948" title="TheFraj Demo on the SSEM Baby" src="http://www.rogerdavies.com/wp-content/uploads/2009/12/thefraj-small.jpg" alt="TheFraj Demo on the SSEM Baby" width="404" height="257" /></a>[ See The Source Code For This Example <a href="#thefraj-source-code">Here</a> ]
<p>But you don&#8217;t have to travel all the way to <strong>Manchester</strong> to use the <strong>SSEM</strong>.  <strong>David Sharp</strong> has developed a fantastic <a href="http://www.davidsharp.com/baby/" target="_blank">Java based SSEM simulator</a> which you can run directly through your browser.  Not only does it include the imagery of the original machine, but includes several working program examples and the ability to import/export memory snapshots and assembly code.</p>
<table border="0">
<tbody>
<tr>
<td><a href="http://www.rogerdavies.com/wp-content/uploads/2009/12/ssem3.jpg"><img class="alignleft size-full wp-image-3977" title="Small Scale Experimental Machine" src="http://www.rogerdavies.com/wp-content/uploads/2009/12/ssem3.jpg" alt="Small Scale Experimental Machine" width="215" height="286" /></a></td>
<td><a href="http://www.rogerdavies.com/wp-content/uploads/2009/12/ssem4.jpg"><img class="size-full wp-image-3978 alignleft" title="Small Scale Experimental Machine" src="http://www.rogerdavies.com/wp-content/uploads/2009/12/ssem4.jpg" alt="Small Scale Experimental Machine" width="215" height="286" /></a></td>
</tr>
</tbody>
</table>
<h2>Conclusion</h2>
<p>All in all it was a very humbling experience.  I am told that the Baby will go back on display in about 7 months and I strongly urge others to see this exhibit.  While the Small Scale Experimental Machine may not be all that impressive technically, it provided a solid blueprint upon which all modern computers are built.  In doing so, it leaves a timeless mark in the computer world that will live on beyond it&#8217;s physical components.   These principles seem far removed when I&#8217;m sat at my desk working with luxuriously high-level language like <strong>PHP. </strong>But sometimes it helps to remind myself of the sheer toil and pain it has taken to get to this stage.</p>
<h2>Extras</h2>
<p><a name="thefraj-source-code"> </a>Here is the source code to the &#8216;TheFraj&#8217; example featured in this article, a scrolling marquee based on an example program that comes with the simulator.  Try saving this into a file and importing to the <a href="#ssem-simulator">simulator</a>!<br />
<code><br />
30<br />
1  NUM -1207943145<br />
2  CMP<br />
3  SUB 22<br />
4  STO 18<br />
5  LDN 18<br />
6  SUB 18<br />
7  STO 23<br />
8  LDN 1<br />
9  STO 18<br />
10  LDN 18<br />
11  SUB 20<br />
12  CMP<br />
13  LDN 19<br />
14  STO 1<br />
15  SUB 21<br />
16  STO 7<br />
19  NUM 1207943145<br />
20  NUM -134217729<br />
21  NUM -8192<br />
22  JMP 1<br />
23  NUM 2039410350<br />
24  NUM 575808164<br />
25  NUM 575808164<br />
26  NUM 600729316<br />
27  NUM 600729316<br />
28  NUM 575283876<br />
29  NUM 710025892<br />
30  NUM 307375780<br />
31  NUM 0<br />
</code></p>
<table style="text-align:center; border-style:dotted" border="1" width="95%"><a name="ssem-baby-instructions"></a></p>
<caption>Instruction Set List for SSEM Baby </caption>
<tbody>
<tr bgcolor="#56809c">
<th style="width: 9%; color: white;">Binary Code</th>
<th style="width: 11%; color: white;">Assembly Instruction</th>
<th style="width: 80%; color: white;">Explaination of Operation</th>
</tr>
<tr>
<td>000</td>
<td>JMP S</td>
<td style="text-align:left;">Jump to the instruction at the specified memory address (absolute unconditional jump)</td>
</tr>
<tr>
<td>100</td>
<td>JRP S</td>
<td style="text-align:left;">Jump to the instruction at the specified memory address plus the number in the accumulator (relative unconditional jump)</td>
</tr>
<tr>
<td>010</td>
<td>LDN S</td>
<td style="text-align:left;">Take the number from the specified memory address, negate it, and load it into the accumulator</td>
</tr>
<tr>
<td>110</td>
<td>STO S</td>
<td style="text-align:left;">Store the number in the accumulator to the specified memory address</td>
</tr>
<tr>
<td>001 <strong>OR</strong><br />
101<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"></a></sup></td>
<td>SUB S</td>
<td style="text-align:left;">Subtract the number at the specified memory address from the value in accumulator, and store the result in the accumulator</td>
</tr>
<tr>
<td>011</td>
<td>CMP</td>
<td style="text-align:left;">Skip next instruction if the accumulator contains a negative value</td>
</tr>
<tr>
<td>111</td>
<td>STP</td>
<td style="text-align:left;">Stop</td>
</tr>
</tbody>
</table>
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		<title>Rise of The Pirate God &#8211; Tales of Monkey Island Walkthrough, Hints, Tips and Solutions</title>
		<link>http://www.rogerdavies.com/2009/12/rise-of-the-pirate-god-walkthrough/</link>
		<comments>http://www.rogerdavies.com/2009/12/rise-of-the-pirate-god-walkthrough/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 01:20:07 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[guybrush threepwood]]></category>
		<category><![CDATA[hints]]></category>
		<category><![CDATA[monkey island walkthrough]]></category>
		<category><![CDATA[rise of the pirate god]]></category>
		<category><![CDATA[rise of the pirate god walkthrough]]></category>
		<category><![CDATA[solutions]]></category>
		<category><![CDATA[tales of monkey island]]></category>
		<category><![CDATA[tales of monkey island walkthrough]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[walkthrough]]></category>

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		<description><![CDATA[Welcome to the final exciting chapter of the Tales of Monkey Island walkthrough series.  For those of you just joining us, our last game ended with the death of Guybrush Threepwood!.  How will he defeat LeChuck?  Read on!
Rise of The Pirate God Walkthrough, Tales of Monkey Island Chapter 5
After the opening cutscene, [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Welcome to the final exciting chapter of the Tales of Monkey Island walkthrough series.  For those of you just joining us, our last game ended with the <strong>death of Guybrush Threepwood!</strong>.  How will he defeat LeChuck?  Read on!</p></blockquote>
<div id="attachment_2737" class="wp-caption alignright" style="width: 197px"><a href="http://www.rogerdavies.com/wp-content/uploads/2009/07/guybrush2.jpg"><img class="size-full wp-image-2737" title="Guybrush Threepwood - Tales of Monkey Island" src="http://www.rogerdavies.com/wp-content/uploads/2009/07/guybrush2.jpg" alt="Guybrush Threepwood - Tales of Monkey Island" width="187" height="214" /></a><p class="wp-caption-text">Guybrush Threepwood - Tales of Monkey Island, Rise of the Pirate God Walkthrough</p></div>
<h2>Rise of The Pirate God Walkthrough, Tales of Monkey Island Chapter 5</h2>
<p>After the opening cutscene, pick up dirt from above you.  Do this again to escape.  Walkthrough to the right and talk to the Ferryman about his boat.  Mention how clean it is.  Use the dirt of the boat, then talk to the Ferryman about a spot of dirt he&#8217;s missed.  While he is distracted, take some <strong>money</strong> from the tip jar.  Use this in the Grog machine and press the change return slot to get two <strong>coins</strong>.  Give these coins to the Ferryman and he&#8217;ll take you to the Crossroads.</p>
<p>Get in the boat and navigate to the sword fighting area in the North.  Go up the stairs and the click on the mast to climb it.  Talk to Morgan LaFlay, then pick up the ghost&#8217;s <strong>sword</strong> from the decapitated head and used the sword on Morgan La Flay.  When sword fighting, use the actions that complement Morgan and insult the sword fighting ghost.</p>
<p>Head to the Treasure Hunter area and touch the sign and you will pick up the bone that falls off.  Talk to the treasure hunter and ask him to show you how the treasure hunting works, when he leaves pick up the <strong>bejewelled anchor</strong>.</p>
<p>Jump back into the boat and head back to The Gateway. The Ferryman is gone, so pick up the <strong>tip jar</strong>, and go buy a <strong>grog</strong> (regular) from the Grog machine, then use the bone on Franklin the dog. Pick him up and use the sock with the dog &#8211; he runs to the Center Crossroads.</p>
<p>Follow him to Galeb and buy your<strong> photo</strong> from him (you now have moneys yey!), then use the sock on Galeb to get the <strong>treasure chest</strong>. Take the treasure chest to the Thief and ask him to open it. He steals the <strong>scroll</strong> and puts it in the pile. Talk to him and get him to look behind him, use the sock with dog once more, then use the dog with the pile.  Head over to the Treasure Hunting area and use the sock with the dog again to find the <strong>Voodoo spell</strong>.</p>
<p>Sail to the Centre Crossroads and use the anchor, the dog and use the grog on the X.  Head back to Morgan LeFlay in the sword fighting area and ask her about the final ingredient until she takes you back to the &#8216;x&#8217; at the centre Crossroads. [cutscene]</p>
<p>When the cutscene ends with Guybrush on the deck of LeChuck&#8217;s ship, try to pick up the sword stuck in the mast. [cutscene]</p>
<p>Back at The Crossroads &#8230; Sail Gateway and enter the rip. Talk to Winslow, then jump into the water. Walk to the far right and speak to Anenome.  Tell Anenome that Winslow is here. Head back up and talk to Wilmslow, tell him about Anenome and he will send a poem down to her. Jump back in and over to Anenome. Tell her Winslow and she will swim out, blowing the seaweed so that the <strong>locket</strong> is directly above the clam. Walk up to the clam, then away so the clam shoots a bubble, pulling the bag and locket to the surface. Head back up and talk to Winslow.  You&#8217;ll explain to him that the locket is yours, but you cannot pick it up just now!  Put your picture (you bought from Galeb)  (in the locket and ask Winslow to push the button.</p>
<p>[as zombie Guybrush] Surrender to be two guys in the bar. When you are taken to the jail, pull out the loose brick to discover a <strong>diary</strong>, pick it up and read it. After a few moments, you will leave your body.</p>
<p>Head back to the Swordfighting area and through the rip. Talk to Bugeye about how he escaped the manatee (tell him what you read in his diary). He gets mad and pulls a face, copy his face exactly (the ultimate insult). He will be taken to jail.  This time if you ask Winslow to press the button and you surrender, you will be taken to the next cell. Notice the <strong>gum</strong>, pick up the<strong> mug</strong> on the barred window and the <strong>poster</strong> on the right.</p>
<p>Go back to the bar as a ghost and scare the dart thrower, he will throw a dart at the rootbeer, causing it to fall into the mug. Go back to Winslow and into zombie Guybrush! Surrender again and use the mug of rootbeer on the gum to find the <strong>spirit gum</strong>. [cutscene]</p>
<p>Walkthrough to the treasure hunting area and through the rip to meet the Voodoo Lady (now in the body of a dead seagull!). Tell her you want to shrink the Sponge. Keep talking until she disappears again.  Pick the lock of the chest with your hook and open it to get LeChucks <strong>belt buckle</strong>. Touch the seagull with your hook and pick up th <strong>feather</strong> that falls nearby.</p>
<p>Head back to the Gateway and talk to Galeb about lifting the curse and he&#8217;ll give you the recipe for the Diet of the Senses spell.  Go to The Thief and show him LeChucks buckle. Talk to him about his secret, then when he&#8217;s done talking pick up the box, he&#8217;ll let you have it.</p>
<p>Head back to the bar in Flotsam, pick up the <strong>blindfold</strong>, tell the bartender you surrender and he&#8217;ll put you in jail. Pick up the (bland) <strong>ABC gum</strong> from the ceiling. Walkthrough to the gateway and to Winslow (or where Winslow was!), pick up the <strong>deodorant</strong> and dive into the ocean pick up the <strong>fishing net</strong>.  Head back to the surface and to the treasure hunting area.  Dig any cross and use the fishing net on the miniature pyrite parots when they alight on the sign.  Put them in the empty tips jar.  Go to La Sponga and use the :- the blindfold, jar of mini pyrite parots, the feather, the secret box, the deoderant, then the gum to complete the spell [long cutscene]</p>
<h2>Beating LeChuck in the Rise of the Pirate God</h2>
<p>You are fighting with LeChuck, who will knock you all over the place! When you are in the crows nest, use your hook on the main sail and you&#8217;ll do the ultimate pirate move of ripping down the mainsale with your hook! (Yargh!).  At the bottom, talk to Elaine and ask her to attack LeChuck.  When he keelhauls you, you should stop half way when Elain is attacking LeChuck.  When here, get the <strong>ring of keys</strong> from the skeletons under the ship. When you are back on deck, use the key in the locked gate and a barrels will roll out. When you&#8217;re in the scene with the broken door (don&#8217;t worry you&#8217;ll get knocked down eventually!), pick it up and lay it across the barrel to make a see saw!</p>
<p>Shout to Elaine and ask her to light the cannon, then to attack LeChuck. Wait for LeChuck to punch you to the crows nest, use the hook on the rope and in the next scene wait for LeChuck to knock you off. Stand on the see saw and when he jumps down, you are catapulted into the cannon and shot back to the Crossroads. Use the shred of life with the portal and you get trapped in the Crossroads. Use the ring with the Centre Crossroads.</p>
<h2>The End!!!</h2>
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		<title>The Trial and Execution of Guybrush Threepwood Walkthrough Tales of Monkey Island Chapter 4 Tips, Hints and Solutions</title>
		<link>http://www.rogerdavies.com/2009/10/trial-execution-of-guybrush-threepwood-walkthrough/</link>
		<comments>http://www.rogerdavies.com/2009/10/trial-execution-of-guybrush-threepwood-walkthrough/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 03:32:35 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[monkey island walkthrough]]></category>
		<category><![CDATA[trial and execution of guybrush threepwood]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.rogerdavies.com/?p=3866</guid>
		<description><![CDATA[From the people that brought you such fabulous walkthroughs as &#8230; well &#8230; all the other Monkey Island games, Michael Wharton and Roger Davies are proud to present The Trial and Execution of Guybrush Threepwood Walkthrough, the latest Tales of Monkey Island adventure with tips, hints and solutions galore!
]]></description>
			<content:encoded><![CDATA[<blockquote><p>
From the people that brought you such fabulous walkthroughs as &#8230; well &#8230; all the other Monkey Island games, <a href="http://www.michaelwharton.co.uk" target="blank">Michael Wharton</a> and <a href="http://www.rogerdavies.com" target="new">Roger Davies</a> are proud to present The Trial and Execution of Guybrush Threepwood Walkthrough, the latest Tales of Monkey Island adventure with tips, hints and solutions galore!
</p></blockquote>
<div id="attachment_2731" class="wp-caption alignright" style="width: 197px"><a href="http://www.rogerdavies.com/wp-content/uploads/2009/07/guybrush1.jpg"><img src="http://www.rogerdavies.com/wp-content/uploads/2009/07/guybrush1.jpg" alt="The Trial and Execution of Guybrush Threepwood Walkthrough" title="The Trial and Execution of Guybrush Threepwood Walkthrough" width="187" height="214" class="size-full wp-image-2731" /></a><p class="wp-caption-text">Guybrush Threepwood - Tales of Monkey Island</p></div>
<h3>The Trial</h3>
<p>After the cutscene, you will be on trial for your life, Stan &#8211; a classic character now listing off the crimes you are being prosecuted for. Plead not Guilty, then choose to represent yourself. Call your witnesses, Call Balliff Hardtack, then accuse him of lying over and over until he crumbles. Call all the witnesses, then ask for a reccess. Ask your guard for a while to talk to your lawyer. After your dialogue with yourself (technically a monologue), you are free to wander Flotsam Island. Go talk to Stan, about everything, then pick up the Toy he cast aside. Walkthrough to the Club 41 &#8230;cutscene&#8230;</p>
<p>Inside Club 41 walk to the bar and look at the sign about volcano shots. You recieve the shots and keep one for later. Use one of the empty shot glasses with the skull candle. Look at the Jungle Beast painting too. Outside the bar collect some of the oil dripping from the lanterns in the fore ground Walkthrough to the left, and talk to the Glass-blower, he will give you a glass eye! Walkthrough to DeSinges house and use another cup with the Ooze outside, and use your hook with the cage holding the Magnetic Monkey. Talk to Hemlock about the jungle beast, then walk onto the dock and grab a cup of bacon grease.  Walk over to Hemlock and use the broken toy with iron filings on the cats bowl.  use the molten glass on the leg lamp outside the glass-blowers house.  </p>
<p>Head back to the court room, tell the judge you object, then after he flies into a rage, use the glass eye on him to capture his eye colour.  Call Hemlock as a witness, then use the monkey on the paralysed cat.  Then use the different colour substances with the leg, until the stain resembles the picture of the scar.  Call Krebbs as a witness, and use the leg as evidence.  Ask for a recess, talk to your lawyer, give the eye to D&#8217;Oro.    Head back into the courtroom and call D&#8217;Orro as a witness.  </p>
<p>Walk to the bar where Morgan and Elaine are fighting.  Talk to Kate and use the flirtatious options, when she slaps you, Morgan and Elaine will change fighting position, enabling you to get to the bar.  Pick up the two drinks coupons around the bar, and use these with the barman to order drinks.  </p>
<p>Elaine and Morgan fight on the bar again and Kate comes back out of the toilet.  You can pick up another drinks coupon from the puddle outside the bathroom (it sticks to your foot).  Speak to Kate so you can get through to the bar again.  Pick the sugar up when it falls.  Use the bar coupon to order a new drink which will take the barman longer to fix.  Use the summons with the dart board and when they fight on the bar again, talk to Elaine and insult Morgan.  &#8230;cutscene&#8230;</p>
<p>Talk to Elain while she is in the dock, use up all options.  Pick up Esponge Grande.  &#8230;cutscene&#8230; </p>
<h3>The Maturation of LeSponga Grande</h3>
<p>After you see DeSinge fleeing from his house, go inside his house.  Talk to LeChuck and the Voodoo Lady to get the receipe. Use the hook on the door that says &#8216;ARRÊT&#8217;.  Head out into the jungle &#8230;[small cutscene]&#8230; Use the sugar on the well, then use one of the legs with the well.  Pick up the scrap of paper  in the jungle by the skeleton.  Walk over to the altar and use the sugary leg with it. Follow the trail of glow flies until you come across the illuminated trail, walkthrough it and you will find the Jungle Beast.  Use the leg lamp with the jungle beast then pick up the lions paw (use your Monkey Island irony removing a lions paw from a thorny beast!).  Go to the Voodoo Lady&#8217;s shack and you&#8217;ll see it&#8217;s been burned down &#8230;cutscene&#8230;</p>
<p>After speaking with D&#8217;Oro, use the leglamp with the moths walkthrough to Stan ask him about his jacket.  Use the leg lamp with moths on Stan then ask him about the LeChuck doll, when he switches it on the moths eat his jacket, pick up what&#8217;s left, this is the first ingredient on the list.  Head to the bar, and talk to the barman about the Fugu Jolokia.  Before you can tame such an intense pepper, you must first go to DeSinges&#8217; house and use the curious helmet device hanging from the ceiling.  The first button on the display will numb your tongue.  Walkthrough to Club 41, ask about the pepper again. This time use your hook to pick it up and due to your numbness, you&#8217;ll win it!   Walkthrough to the jungle to the purple icon on the map.  Open the map and fold in the corners, then fold it back up again along the sides to form a new map, and follow the map in the new path that&#8217;s revealed.  Use this map folding to get to the question mark on the map.  When you arrive at the question mark, you will see a chest.  You can use your hook to open the chest and pick up the Voodoo Lady&#8217;s tarrot cards.  </p>
<p>Use the items you have in combination with the LeSponga Grande in the order they appear on the Voodoo recipe.  For the fifth part, walkthrough to Bar 41 and at the entrance on the inside, walk around on the carpet until Guybrush gets statically charged, then try to leave.  &#8230;cutscene&#8230;</p>
<p>You&#8217;ve been captured by DeSinge (oh no!) Use the sugar in the bucket of water, then use the chilly with DeSinge. Talk to DeSinge.  After the cutscene, throw the LeSponge Grande in the Vaycalian Wind Machine.</p>
<p><em><strong>TO BE CONTINUED &#8230;</strong></em></p>
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		<title>The Curse of Monkey Island Walkthrough, Tips, Hints and Solutions</title>
		<link>http://www.rogerdavies.com/2009/10/curse-of-monkey-island-walkthrough/</link>
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		<pubDate>Thu, 29 Oct 2009 23:57:53 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Retro Game Review]]></category>
		<category><![CDATA[curse of monkey island]]></category>
		<category><![CDATA[monkey island walkthrough]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.rogerdavies.com/?p=3848</guid>
		<description><![CDATA[Welcome to another swash buckling adventure in The Curse of Monkey Island Walkthrough, brough to you (as always!) by Michael Wharton and Roger Davies
]]></description>
			<content:encoded><![CDATA[<blockquote><p>
Welcome to another swash buckling adventure in The Curse of Monkey Island Walkthrough, brough to you (as always!) by <a href="http://www.michaelwharton.co.uk" target="new">Michael Wharton</a> and <a href="http://www.rogerdavies.com">Roger Davies</a>
</p></blockquote>
<div id="attachment_3858" class="wp-caption alignright" style="width: 233px"><a href="http://www.rogerdavies.com/wp-content/uploads/2009/10/curse.jpg"><img class="size-full wp-image-3858" title="The Curse of Monkey Island Walkthrough" src="http://www.rogerdavies.com/wp-content/uploads/2009/10/curse.jpg" alt="The Curse of Monkey Island Walkthrough" width="223" height="304" /></a><p class="wp-caption-text">The Curse of Monkey Island Walkthrough</p></div>
<p>This fantastic instalment of Monkey Island opens with a huge cut scene, and with guybrush being captured by LeChuck and his henchmen.  Pick up the <strong>ramrod</strong> from the far wall, talk to Wally, suggest he may be wearing a fake beard! Ask him for some pirate literature, he will give you some <strong>leaflets</strong>. Tell him he is a failure as a pirate, and suggest that he should shoot you!<br />
As predicted, he will wuss out!  Pick up Wally&#8217;s <strong>plastic hook</strong> and use cannon to shoot all the boats of the undead!  Use the ramrod with the hook, then use this newly created item on Murray.  (Talking to him before you do this can be fun!) Hook the bone and pick it up also.  Use the cutlass attached to it to cut the tether for the cannon. Use cannon&#8230; <em>cutscene</em>&#8230;</p>
<p>Explore the capsized ship, pick up the <strong>bag of nickels</strong>, pick up the <strong>diamond ring</strong> behind it, use ring on porthole&#8230; <em>cutscene</em>&#8230;.</p>
<h3>The Curse Of Monkey Island Walkthrough</h3>
<h2>PART II : The Curse Gets Worse</h2>
<p>Pick up the <strong>glowing ember</strong> on beach, walkthrough to the town. Talk to the Small Pirate selling Lemonade, he will tell you to check out the swamp. Walkthrough to the swamp on the map and talk to Murray! Pick up the paste and use wooden nickels with the gumball machine, pick up the pin from the voodoo doll on the floor, then pull the tongue of the Alligator&#8217;s tongue. Talk to the Voodoo Lady &#8230; <em>cutscene</em>&#8230;</p>
<p>Ask her where you can find a similar ring. She will tell you to go to get the one from Blood Island. Talk to her some more and she will say you need three things &#8211; a ship, a map and a crew. Head to Puerto Pollo and enter the door to the left of the clock.  Look at the coat, then pick up the <strong>lice</strong> you see there.  Look at the <em>pocket</em> to reveal a <strong>glove</strong>, pick it up.  Pick up the  <strong>magic wand</strong> from the dresser and use the wand on the magic hat to reveal a <strong>book</strong>.  Pick up the book.  Walkthrough to the Barbery coast to the far right. When Guybrush finishes talking, use the lice on the comb.  Talk to Angus and ask him for a haircut.  Crank the chair up and pick up the paperweight, when Angus disappears for another, crank the chair up as far as it will go, pick up the <strong>scissors</strong>.  Walkthrough to the left to the bushes just before the lemonade stand, read the sign then use the scissors on undergrowth.</p>
<p>After the snake swallows you,  pick up the sausage, pancakes, eggs, coffee, pancake syrup, naturalist remains, stuffed Dinghy Dog and the other stuff from it&#8217;s belly.  Use the Ipecac with the syrup, and use the syrup with the snake.  When you find yourself in a sandpit, pick up the thorny bush, use the rock with the balloons then pick up the reed on your right and use the thorn in the reed.  Then use your new thorny pee-shooter on the balloon to reach Danjer Cove.  Head over to the restaurant, show your reservation slip and <strong>Blonde Beird</strong> will let you in.  Pick up the <strong>cutter</strong> from the serving hatch, and the <strong>serrated knife</strong> from the pirates back.  Pick up a <strong>butter cookie</strong>, and eat it to get maggots.  Use the <strong>maggots</strong> with the gross chicken and pick up the <strong>clubcard</strong>. Give the jawbreaker to Blonde Beird, then give him the jerky gum.  When he blows a bubble, pop it with the pin. Pick up his gold tooth.  Chew some gum, then use the gold tooth with the gum.  Inhale some helium from the balloon, and blow a bubble with the gum. Use the pie pan in the mud puddle to find the gold tooth.  Head through the archway in the distance, and use the cutter with the rubber tree.  Use the cerrated knife with the saw horse which is holding the keg up, and use ember with trail of rum &#8211; big kaboom!  Head over to the <strong>Barbery Coast</strong> and challenge Haggis McMutton to a cabre toss.  You will win because you will be using the rubber tree.  Talk to Cut-throught Bill and show him the gold tooth.  Talk to Edward Van Helgan, ask him to join your crew.  Slap him with the glove to duel.  Repeat his moves until he breaks into a solo, then pick up the gun pile and use pistol with banjo. &#8230; <em>cutscene </em>&#8230;</p>
<p>Walkthrough to the <strong>Cabana</strong>, give the Cabana boy your Membership card. Pick up three <strong>towels</strong>, use them in the bucket of water. Use wet towels with hot sand, they will alow you to walthrough to the area with the sunbather. Talk to him about blood island.  Pick up he cup from his chest.  Head over to <strong>Puerto Pollo</strong> and switch this mug for the bottomless one. When Kenny runs away, pick up the pitcher and use the pitcher in the vat of red dye, then head back over to Cabana and give the mug to the sunbather.  Next, pour the pitcher into the bottomless mug and walkthrough to the Cabana.  Pick up one more towel and use it in the bucket, then use the wet towl on the Cabana boy.  Pick up the cooking oil and walkthrough to <strong>Brimstone Beach</strong> and pour it on he sunbather.  Pick up the map &#8230; <em>cutscene</em> &#8230;</p>
<p>Head over to <strong>Danjer Cove</strong> and use the paste with the rubber plug.  Use the rubber plug with the boat. Use the boat to sail out to the ship and use serrated knife on the plank.   Board the ship and the monkeys will tar and feather you.   Walkthrough to Blondebeard&#8217;s cafe, and you will end up back on the Sea Cucumber.  Use the <strong>ventriloquist book</strong> on LeChimp.  Head back over to the theatre and follow the instructions on the map you obtained from the Sea Cucumber, pressing the corresponding button on the panel.  Open the trunk and use the grease on the cannon balls.  Walkthrough to the stage and pick up the shovel, use shovel on the ground.</p>
<h3>The Curse Of Monkey Island Walkthrough</h3>
<h2>Part III : Three Sheets to the Wind</h2>
<p>The basic aim of this section is to gradually build your repertoire of insults to sling back at the ever-increasingly fearsome pirates.  Each time you win, you can upgrade your cannons and eventually you will come face to face with Captain Rottingham.  He will give you insults you have never heard, but the answers you have can still be used, if you know which one to choose!</p>
<p>Here is the complete list:</p>
<table id="Table1" border="1" cellspacing="3" cellpadding="1" width="100%">
<tbody>
<tr>
<td width="482">
<p align="center"><strong>Regular Insults</strong></p>
</td>
</tr>
<tr>
<td width="482">Every enemy I have met, I’ve annihilated.<br />
With your breath, I’m sure they all suffocated.</td>
</tr>
<tr>
<td width="482">You’re as repulsive as a monkey in a negligee.<br />
I look that much like your fiancée?</td>
</tr>
<tr>
<td width="482">Killing you would be justifiable homicide.<br />
Then killing you must be justifiable fungicide.</td>
</tr>
<tr>
<td width="482">You’re the ugliest monster ever created.<br />
If you don’t count all the ones you’ve dated.</td>
</tr>
<tr>
<td width="482">I’ll skewer you like a sow at a buffet.<br />
When I’m done with you, you’ll be a boneless fillet.</td>
</tr>
<tr>
<td width="482">Would you like to be buried or cremated?<br />
With you around, I’d rather be fumigated.</td>
</tr>
<tr>
<td width="482">Coming face to face with me must leave you petrified.<br />
Is that your face?  I thought it was your backside.</td>
</tr>
<tr>
<td width="482">When your father first saw you, he must have been mortified.<br />
At least mine can be identified.</td>
</tr>
<tr>
<td width="482">You can’t match my witty repartee.<br />
I could, if you would use some breath spray.</td>
</tr>
<tr>
<td width="482">I have never seen such clumsy swordplay.<br />
You would have, but you were always running away.</td>
</tr>
<tr>
<td width="482">En Garde!  Touche!<br />
Oh, that is so cliché.</td>
</tr>
<tr>
<td width="482">Throughout the Caribbean, my great deeds are celebrated.<br />
Too bad they’re all fabricated.</td>
</tr>
<tr>
<td width="482">I can’t rest ‘til you’ve been exterminated.<br />
Then perhaps you should switch to decaffeinated.</td>
</tr>
<tr>
<td width="482">I’ll leave you devastated, mutilated, and perforated.<br />
Your odor alone makes me aggravated, agitated and infuriated.</td>
</tr>
<tr>
<td width="482">Heaven preserve me!  You look like something that’s died!<br />
The only way you’ll be preserved is in formaldehyde.</td>
</tr>
<tr>
<td width="482">I’ll hound you night and day.<br />
Then be a good dog.  Sit!  Stay!</td>
</tr>
<tr>
<td bgcolor="#996600"></td>
</tr>
<tr>
<td width="482">
<p align="center"><strong>Captain Rottingham’s Insults</strong></p>
</td>
</tr>
<tr>
<td width="482">My attacks have left entire islands depopulated.<br />
With your breath, I’m sure they all suffocated.</td>
</tr>
<tr>
<td width="482">You have the sex appeal of a shar-pei.<br />
I look that much like your fiancée?</td>
</tr>
<tr>
<td width="482">Your looks would make pigs nauseated.<br />
If you don’t count all the ones you dated.</td>
</tr>
<tr>
<td width="482">Nothing can stop me from blowing you away.<br />
I could, if you would use some breath spray.</td>
</tr>
<tr>
<td width="482">I have never lost a melee.<br />
You would have, but you were always running away.</td>
</tr>
<tr>
<td width="482">When I’m done, your body will be rotted and putrefied.<br />
Then killing you must be justifiable fungicide.</td>
</tr>
<tr>
<td width="482">You’ll find I’m dogged and relentless to my prey.<br />
Then be a good dog.  Sit!  Stay!</td>
</tr>
<tr>
<td width="482">My skills with a sword are highly venerated.<br />
Too bad they’re all fabricated.</td>
</tr>
<tr>
<td width="482">Never before have I faced someone so sissified.<br />
Is that your face?  I thought it was your backside.</td>
</tr>
<tr>
<td width="482">I can’t tell which of my traits have you the most intimidated.<br />
Your odor alone makes me aggravated, agitated and infuriated.</td>
</tr>
<tr>
<td width="482">Your lips look like they belong on the catch of the day.<br />
When I’m done with you, you’ll be a boneless fillet.</td>
</tr>
<tr>
<td width="482">Your stench would make an outhouse cleaner irritated.<br />
Then perhaps you should switch to decaffeinated.</td>
</tr>
<tr>
<td width="482">Your mother wears a toupee.<br />
Oh, that is so cliché.</td>
</tr>
</tbody>
</table>
<h3>The Curse Of Monkey Island Walkthrough</h3>
<h2>PART IV : The Bartender, His Wife and Her Lover!</h2>
<p>Pick up the <strong>bottle</strong> from the beach and walkthrough to the Hotel.  Talk to the Bartender, ask him for a fruity drink with an <strong>umbrella</strong>, then talk to the Fortune Teller.  Ask her to tell your fortune.  Keep doing this five times until you have five death cards.  Walkthrough to the back room and pick up the <strong>Big Whoop Fridge Magnet</strong>. Pick up the <strong>cushion</strong> from the bar stool, and the <strong>recipe book</strong> from the Bar (Note the Recipes from Monkey Island 2!). The ingredients for the hangover cure are in the recipe book and you have to go find them! Walkthrough to the map and head to the Cemetery.  Feed the maggoty buscuit to the dog and he will bite you!  Grab some hair of the dog that bit you.  Pick up the <strong>hammer</strong> and <strong>chisel</strong> from the grave side. Walkthrough to the Beach, use the mallet with the rubber tree. Pick up the <strong>egg</strong>. Walk back to the hotel and give all of the ingredients to the Bartender. Head upstairs and into the first door.  Use the mallet on the wall in the area which is the opposite side of the portrait on the landing.  Walk back onto the landing and pick up the portrait and the nail.  Use the portrait on the nearest door, then cut out the face with the scissors.  Walk back into the room and look through the porthole.  The Bartender will come.</p>
<p>Go back down stairs and pick up the <strong>tip jar</strong> from the bar.  Walk into the store room and use the pick on the cheese wheel.  Go back to the Bartender and ask him for a drink, use the pick with the Head-B-Clear, then use the bottle on your drink to spike it.  Drink up!  &#8230; <em>cutscene</em> &#8230;</p>
<p>Use the chisel on the coffin to escape, pick up all the coffin nails.  Next, use the chisel with the coffin in the centre, and out pops Stan!  Walk out of the cemetery and back into Stans talk to Stan and tell him you want to buy an <strong>insurance policy</strong>.  When he asks for collateral, give him the gold pirate tooth.  Now walk back to the hotel, and up the stairs.  Use Stans <strong>business card</strong> on the door to let yourself in.  Pull the bed, and use the nails to keep it open.  Use the spare nail to hold it in place.  Pick up the book and read.  Walk back to the Bartender and tell him you are a relative. Keep talking with him until he accepts you as a member of the Goodsoup family.  Ask for another drink, use the Head-B-Gone in your grog and drink up again!</p>
<p>Waking up in the <strong>Goodsoup Family Tomb</strong> now, walk to the alter and talk to Ministrone Goodsoup.  Walk left and Murray will jump out.  Use the paste with the skeleton arm, then use it to pick up the lantern from the other side of the wall.  Use Murray on the lantern to scare the guy into letting you free.</p>
<p>Walk back to the hotel and use the <strong>crowbar</strong> with the <strong>wooden boards</strong> and the bed.  Pick up the <strong>death certificate</strong> from the back room, and walkthrough the the cemetery.  Give it to Stan to claim your insurance.</p>
<p>Walk over to the strange lights (villiage).  Pick up the <strong>measuring cup</strong>.  Use the chisel with the block of tofu to carve a mask.  Wear the mask and walk over to Lemonhead who will perform a sacrifice with the other cannibals.  When the ceremony is finished, throw the <strong>unmelted hunk of nacho cheese</strong> over the side, the volcano will erupt.  Go back to the beach and talk to Haggis, ask for some <strong>hand lotion</strong> and he will eventually agree to trade for some tar to fix the ship.  Head to the Tiki lights outside the hotel again, and use the last hunk of cheese in the pot.  Pick up the <strong>pot</strong> and take it to Haggis.</p>
<p>Walkthrough to the windmill and use the <strong>umbrella</strong> with the windmill blades to climb up on top.  Use the jar with the water, and climb down.  Head over to Elaine, and use the hand lotion on her cursed ring.  Use pick on the lid to perforate it.  Use the jar of sugar water on the stump and wait for the fireflies to enter.  Pick up the jar and screw on the lid.  Head over to the Lighthouse and place the lantern down and replace the mirror.   Walk down to the beach and talk to the <strong>mysterious figure</strong>.  Use the magnet with the pin, then bite the shaving cream lid off.  Use the pin with the cork, and fill the measuring cup with sea water.  Use the needle &amp; cork in the measuring cup of seawater to create a <strong>compass</strong>.  Give the compass to the Flying Welshman and ask him to take you to <strong>Skull Island</strong>.<br />
Talk to <strong>LaFoot</strong> and ask to be lowered down.  When you start to fall, use the umbrella in your inventory to land safely in the smugglers cave.  You meet two smugglers, who have the ring.  They will challenge you to a game of cards, when they deal, switch the five Tarrot cards for your hand. &#8230; <em>cutscene </em>&#8230; Walkthrough to Elaine and use the ring with her to lift the curse.</p>
<h3>The Curse Of Monkey Island Walkthrough</h3>
<h2>PART V : Kiss of the Spider Monkey</h2>
<p>The scene opens with LeChuck talking with Guybrush.  You can let this run on, or stop it whenever you like.  You can just tell LeChuck to get on with it.<br />
<em>As Little Guybrush&#8230;</em><br />
Talk to <strong>Dinghy Dog</strong> and ask him to guess your age, when you win, take the anchor.  Use the shaving cream with the dish, and put the anchor in it.  Place your pie on the pile and ask to guy in the rat outfit to fire the cannon.</p>
<p>Hit Dinghy Dog repeatedly until he bites you and you pick up some of his hair.  Walk over to the soda jerk and buy an ice cream.  Use the meringue pie and the dog hair on the cone, then pick up the pepper and use this on the code also.  Eat up!</p>
<h3>The Curse Of Monkey Island Walkthrough</h3>
<h2>Part VI : Guybrush Kicks Butt Once Again</h2>
<p>Jump off in this first Monkey Island scene and pick up the <strong>fallen rope</strong>.  Get off at the next ship scene and pick up the keg of <strong>rum</strong>.<br />
Get off at the Wally and Guybrush scene from Monkey Island II and open the <strong>lantern</strong>, blow the flame out.</p>
<p>Finally get off at the snow scene and climb the mountain.  Use the oil on the rope, then the rope with the keg to make a fuse.  Use the barrel and fuse with the aboniable snowman and head back down.  Near the roller coaster, wait for LeChuck to appear, then use the pepper on him to make him snease!</p>
<p><strong>Kaboom!</strong></p>
<p><strong><em>TO BE CONTINUED&#8230;</em></strong></p>
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		<title>Thank The Left-Wing for the BNP Rise To Mainstream Politics</title>
		<link>http://www.rogerdavies.com/2009/10/left-wing-responsible-for-bnp-rise/</link>
		<comments>http://www.rogerdavies.com/2009/10/left-wing-responsible-for-bnp-rise/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 13:12:48 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://www.rogerdavies.com/?p=3787</guid>
		<description><![CDATA[When Nick Griffin appeared on Question Time on Thursday night, it became painfully clear the BBC and (more specifically) David Dimbleby had made a huge mistake.  No, believe it or not they were quite right to feature Nick Griffin as a panellist &#8211; they only delivered what the majority of the public wanted.  [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3790" class="wp-caption alignright" style="width: 310px"><a href="http://www.rogerdavies.com/wp-content/uploads/2009/10/Straw-griffin-getty_245278t.jpg"><img class="size-full wp-image-3790" title="Jack Straw and Nick Griffin" src="http://www.rogerdavies.com/wp-content/uploads/2009/10/Straw-griffin-getty_245278t.jpg" alt="Jack Straw and Nick Griffin" width="300" height="204" /></a><p class="wp-caption-text">Jack Straw and Nick Griffin</p></div>
<p>When <strong>Nick Griffin</strong> appeared on <strong>Question Time</strong> on Thursday night, it became painfully clear the BBC and (more specifically) David Dimbleby had made a huge mistake.  No, believe it or not they were quite right to feature Nick Griffin as a panellist &#8211; they only delivered what the majority of the public wanted.  To do otherwise would be to cave in to state-controlled censorship which would be healthy for nobody.</p>
<p>However, for any kind of debate to take place, their must exist a two-way dialogue.  Ideas must be exchanged, counter-points raised and evidence presented on both sides to cut through the beef of the argument and allow the viewer to arrive at a conclusion.  This was the usual format of Question Time.  However, the <strong>BBC conspiracy</strong> that took place on <strong>Thursday the 24th of October</strong> fell woefully short of this.  They bullied and harassed Nick, firing barrage after barrage of questions at him, allowing him to address less than 1 in 10 of all statements fired at him.</p>
<p>He was allowed to speak around three times in total, quite different treatment than any other politician had received previously.  This was no meaningful debate, but a verbal firing squad.  &#8216;Sure&#8217; you might say: &#8216;We treated Nick Griffin quite differently because he is unlike any other politician that had been invited on the show previously&#8217;, but by admission of a secret political agenda for inviting him, not only do you rob the show of any power to genuinely expose Nick and his views, you will also force more moderate people to see the BNP as victims of an unfair system.</p>
<p>Nick was very evasive, contradicting himself and giving some rather odd answers on a few occasions.  I couldn&#8217;t help but feel, that they should have given him more rope with which to hang himself.  I was also a little disappointed in Jack Straws performance, not only did he come across as weak, but he refused to accept that Britain had any kind of immigration problem.  The immigration battle-cry is one that has won the BNP significant political ground in recent times, and it&#8217;s denial is likely to invite further progress by the BNP &#8211; at the cost of Labour votes.</p>
<p>I suppose I write this to help the reader see that the extreme-left are the ones actually responsible for facilitating the BNP&#8217;s rise to mainstream politics.  The demonstrations we saw outside the BBC buildings represent left-wing extremists forcing their views upon other citizens, telling them what they can or cannot watch.  Perhaps ironically, they become the very fascism they claim to fight.  In doing so, they will alienate themselves from the moderates of Britain and risk further promoting the BNP as a mainstream political party.  Ultimately, it was the viewer to whom the greatest disservice was delivered.  Nick Griffin now calls for it to be done again, what will your next moves be?</p>
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		<title>Secret International Clique to Extradite Aspergers Pentagon Hacker Garry McKinnon to the United States</title>
		<link>http://www.rogerdavies.com/2009/10/secret-international-clique-to-extradite-aspergers-pentagon-hacker-garry-mckinnon/</link>
		<comments>http://www.rogerdavies.com/2009/10/secret-international-clique-to-extradite-aspergers-pentagon-hacker-garry-mckinnon/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 15:25:46 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[computer crime]]></category>
		<category><![CDATA[extradite]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[political]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[united states]]></category>

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		<description><![CDATA[Mahatma Gandhi once said: “A society is judged by how it treats its most vulnerable”.  This week, 42 year-old Aspergers hacker genius, Gary McKinnon lost permission to fight his ‘extradition’ to the United States to face a grueling 55 months in prison.  I feel I need to qualify the phrase extradition, because the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Mahatma Gandhi</strong> once said: “A society is judged by how it treats its most vulnerable”.  This week, 42 year-old Aspergers hacker genius, <strong>Gary McKinnon</strong> lost permission to fight his ‘extradition’ to the <strong>United States</strong> to face a grueling 55 months in prison.  I feel I need to qualify the phrase extradition, because the UK is the one of the only countries in the world who would export a vulnerable member of society to a foreign country.  Do you think terrorists in the middle-east are extradited by their governments?  No. Do you think America would extradite one of it’s own citizens to Europe if the situation were reversed?  <strong>Of course not</strong>.  In fact, it seems to me that this whole sickening deal was struck in the same manner of mutual information ‘sharing’ that saw America drag us into the Iraq war.  Sharing is generally considered to be a two way process, and I can think of no single tactical reason why we should co-operate.</p>
<p>I cannot pretend to know everything about Aspergers Syndrome, but I know enough to understand how much more difficult this ordeal will be for Garry and how much more sickening it must be for his mother.  My blood boils to think that our country would willingly abandon one of it’s more vulnerable members in this way.</p>
<p>Last night, Garrys mother <strong>Janis Sharp</strong> was quoted saying in an interview:</p>
<blockquote><p>When we vote someone in to protect our rights, we don&#8217;t expect this to happen.</p>
<p>French stand up for the French, Americans stand up for Americans.</p>
<p>No other country in the world would so readily offer its citizens to the US as sacrificial lambs to safeguard a ‘special political relationship’.</p>
<p>To use my desperately vulnerable son in this way is despicable, immoral and devoid of humanity. I&#8217;ve fought for five years to protect him and I&#8217;m not about to give up.</p></blockquote>
<p>My heart goes out to her because I realised that this is no ordinary extradition, but that Gary simply got too close to the truth.  That the same secret international clique who maintains control over Britain and American politics, the same clique that lead us to War in Iraq, this same clique who organize extraordinary rendition, while our politicians tell us no such thing exists, this same clique who arrange  cover-ups of excessive expenses in by British Members of Parliament, that this very same <strong>clique </strong>that is in place to keep people like you and me from realising what is actually happening, is now coming for Gary.</p>
<p>Were this any ordinary situation, the logical course of action would be to get Gary on the payroll of Scotland Yards Computer Crime Division.</p>
<p>But then, this is no ordinary extradition.</p>
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		<title>Lair of the Leviathan Walkthrough &#8211; Tales of Monkey Island Tips, Hints and Solutions</title>
		<link>http://www.rogerdavies.com/2009/09/lair-of-the-leviathan-walkthrough/</link>
		<comments>http://www.rogerdavies.com/2009/09/lair-of-the-leviathan-walkthrough/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 23:06:20 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Lair of the Leviathan]]></category>
		<category><![CDATA[tales of monkey island]]></category>

		<guid isPermaLink="false">http://www.rogerdavies.com/?p=3712</guid>
		<description><![CDATA[Avast! It&#8217;s Monkey Island time again, with Michael Wharton and Roger Davies at the helm, bringing you the latest Tales of Monkey Island &#8211; Lair of the Leviathan Walkthrough.  As always, keep your seat upright, store all luggage in the overhead lockers, and beware!!  Thar be spoilers ahead!

This great episode opens with a [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Avast! It&#8217;s Monkey Island time again, with <a href="http://www.michaelwharton.co.uk">Michael Wharton</a> and <a href="http://www.rogerdavies.com">Roger Davies</a> at the helm, bringing you the latest Tales of Monkey Island &#8211; Lair of the Leviathan Walkthrough.  As always, keep your seat upright, store all luggage in the overhead lockers, and beware!!  Thar be spoilers ahead!</p></blockquote>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/07/guybrush.jpg"><img class="size-full wp-image-2728 alignleft" title="Guybrush Threepwood - Tales of Monkey Island" src="http://www.rogerdavies.com/wp-content/uploads/2009/07/guybrush.jpg" alt="Guybrush Threepwood - Tales of Monkey Island" width="187" height="214" /></a></p>
<p>This great episode opens with a huge cutscene,  a recap on Guybrush&#8217;s recent adventure and how he ended up in the Lair of the Leviathan!  After the initial cutscene, walk towards the camera, towards the settlement and talk to De Cava.  Give him the locket and talk to him some more, walkthrough to Winslow who is taking care of Morgan Le Flay.  After telling Winslow you need Morgan to pass as your wife, pick up her wrists to feel her pulse, then pick up her sword, then pick up her boots.  Walk around to the back of the ship, and climb the mast to the crows nets and pick up the earwax.  Use it on Morgan to wake her up, take her to De Cava and tell him you met through work, answer his question by remembering things about Morgan Le Flay.  Walkthrough to the stomach and talk to De Cava&#8217;s crewe.  Pick up the grub next to the bongo player Noogie.  Take the grub back to De Cava and give it to him.  Talk to Morgan Le Flay, talk to Noogie and tell him you can get him a date with Morgan.  Read the new members manual you got from Bugeye.</p>
<h3>Lair of the Leviathan Walkthrough &#8211; In the Belly of the Manatee</h3>
<p>Tell Morgan to go on a RECON mission with Noogie, tell her to interrogate, then test the grip, then check for weapons with him (first dates, huh?).   Challenge Bugeye to a face-off, after losing, pickup the picture of Guybrush that Morgan dropped (near the bongo area). Walkthrough to the area with the three weird tubes, checkout the figurehead of the scary monkey on the ship, use your hook hand with the treasure chest in that area to find Murray the Talking Skull inside!  Talk to the bar pirate Moose, propose a toast to any occasion, and while he is drinking, use the sword with Santino, switch Murray with his skull.</p>
<p>Talk to everyone saying “ARRR!” and you will learn a new pirate face from each one.  Then, go up to De Cava, who will ask you to get him a drink and give you his mug.  Talk to the bongo player Noogie, and ask him to play something with a higher tempo.  Walk to the pool of bile using the weird tubes in the ground and use the mug with the bile.  Use the mug of bile with the painting, to reveal yet another scary face to add to your repertoire.   Repeat this process to get another mug of bile, use this with the clogged tube (this will unclog it).  Go through the tube and open the iron monkey pick up the torture manual inside.  Walkthrough to De Cavas camp, wait for him to put down his glasses and pick them up.  Combine the glasses with the Eye of the Manatee, and give them back to De Cava.  Give him a mug of bile.  Use torture manual (you picked up from the iron monkey) with the new members manual.  Next, give the disguised torture manual to Murray.  This will guarantee you his vote (and of course Mooses!).  Go to Bugeye and challenge him to a face off again, try to remember which faces you’ve used, and which faces he’s used.  Avoid using any part of a move he’s used and you will win.  Then ask him to call a vote.  You will now receive the Cochlea of the Manatee.  Walkthrough to your ship and round the back, pick up the Seahorse head.  Walkthrough back to the crows nest and replace the Cochlea in the area marked wound.  Talk to Le Flay as you run around until she agrees to help, remember to give her sword back.  (cutscene)</p>
<h3>Lair of the Leviathan Walkthrough &#8211; On the Deck of the Screaming Narwhal</h3>
<p>Guybrush dives down in a scene that pays homage to a scene from Monkey Island II : Le Chucks Revenge.  Open the chest and you pick up the golden spanner, 6000 doubloons and a knock off crown.  Head back to the boat by going to the anchor.  Go up to De Cava and read the crew&#8217;s files, copy the face of Noogie&#8217;s biggest fear ‘The Nun’, use the face with Noogie and he will tell you that he doesn’t have the tongue of the Manatee.  Talk to Bugeye and he will immediately tell you he doesn’t have it either!  Ask Morgan to borrow her sword, pick the fish flapping around on the deck.  Use the sword with Murray and Moose will tell you that he had the Tongue of the Manatee (and that it is &#8211; in fact &#8211; in the belly of the Manatee you were in).  Go back to De Cava at the wheel and look at the locket.  Use the golden spanner on the wheel in the middle, then use the picture of Guybrush that Morgan dropped earlier.  Push the button for an out of body experience!</p>
<p>[As the Voodoo Lady] : Use the Tarrot Cards on the table in front of you.  First, order them Marquis, the Adventurer, then the Voodoo Lady and press the bell. (cutscene).  Talk to Le Singe, be sure to ask about the manatee language book.  After he leaves, order the cards :- Guybrush, Voodoo Lady, Le Singe. (cutscene) After Le Singe gives you the book, examine it, then use the tarrot cards : Voodoo, Marquis, Guybrush.  When you are back in your own body, use the plank, use the seahorse head on the Manatee, go to the bongos and use the fish with the bongos, walkthrough to the bile pool and pick up the Tongue of the Manatee.  Use the Manatee Lax with the bile pool, then use the Tongue of the Manatee on the Giant Manattee.  When talking to the female Manatee, try to answer her questions as well as possible (this may take a few tries, but you can always try again!).  Look though all the phrases, to find one that suits the best.  When the Manatees go off on their date, dive back down to the cave, and grab Esponge Grande.  Back on your ship, you get acosted in another cutscene!</p>
<p>When in the cage, give morgan her sword.  Try to grab the rope above you, this will lower your cage and raise Morgans so that Morgan can now cut the rope with her sword if you talk to her.  While being shot at, click on the mast.  When they fire, it bounces back, and takes out their canon.  Quickly use the seahorse head with the cannon and fire!  This brings us to the end of the Lair of the Leviathan walkthrough.</p>
<p>[To Be Continued...]</p>
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		<title>Monkey Island 2 Walkthrough &#8211; LeChucks Revenge Hints, Tips and Solutions</title>
		<link>http://www.rogerdavies.com/2009/09/monkey-island-2-walkthrough/</link>
		<comments>http://www.rogerdavies.com/2009/09/monkey-island-2-walkthrough/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 20:58:44 +0000</pubDate>
		<dc:creator>Roger Davies</dc:creator>
				<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Retro Game Review]]></category>
		<category><![CDATA[monkey island walkthrough]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.rogerdavies.com/?p=3658</guid>
		<description><![CDATA[Welcome to another fantastic installment of the (now infamous!) Michael Wharton and Roger Davies Monkey Island Walkthroughs &#8230; this time on a voyage through Monkey Island 2 : LeChucks Revenge walkthrough.  As with the first game, we start with an elaborate cutscene with Guybrush recounting his previous adventures.

PART I : The Largo Embargo &#8211; [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Welcome to another fantastic installment of the (now infamous!) <a href="http://www.michaelwharton.co.uk" target="_blank">Michael Wharton</a> and <a href="http://www.rogerdavies.com">Roger Davies</a> Monkey Island Walkthroughs &#8230; this time on a voyage through Monkey Island 2 : LeChucks Revenge walkthrough.  As with the first game, we start with an elaborate cutscene with Guybrush recounting his previous adventures.</p></blockquote>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-header.gif"><img  title="Monkey Island 2 Header" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-header.gif" alt="Monkey Island 2 Header" width="507" height="247" /></a><br />
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<h2>PART I : The Largo Embargo &#8211; Monkey Island 2 Walkthrough</h2>
<p style="text-align: left;"><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/threepwood.jpg"><img class="size-medium wp-image-3675 alignleft" title="Guybrush Threepwood - Monkey Island 2 Walkthrough" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/threepwood-300x188.jpg" alt="Guybrush Threepwood - Monkey Island 2 Walkthrough" width="300" height="188" /></a></p>
<p>Largo LeGrande will mug Guybrush on the bridge, after he has gone pick up the <strong>shovel </strong>from the sign, walkthrough to Wally the Cartographer (2nd door on the right).  Talk to Wally about Big Whoop, and when he has finished, take his <strong>monacle</strong> from the table when he puts it down to rub his eyes.  Pick up <strong>pieces of paper</strong> from the desk closest to you and walkthrough to the end of the path (distance) and talk to the three pirates on the ship.  Talk to them until they ask you to buy some polish from the Woodsmith for one of the pirates’ wooden leg, and he’ll give you one piece of eight.  Pick up the <strong>bucket</strong> on the left (the pirate will protest, but will let you have it).  Walkthrough to the carpenters (door to the right of Wally&#8217;s) and buy the polish.  Walk back to the three pirates and polish the pirates wooden leg. He gives you one piece of eight for your trouble.  Walkthrough to the to right and onto the map, walk to the beach and pick up the <strong>stick</strong> from beneath the tree.  Head back to the map, and over to the swamp to the East.  Use the <strong>bucket</strong> with the <strong>swamp</strong>, and use the coffin, paddle to the right and underneath the skull, you’ll be brought into the Voodoo Ladie&#8217;s hut.  Pick up the <strong>string</strong> on the table on the left as you arrive and walkthrough to the right.</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-first-screen.jpg"><img class="size-medium wp-image-3686 alignright" title="Monkey Island 2 - Woodtick" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-first-screen-300x188.jpg" alt="Monkey Island 2 Walkthrough - Woodtick" width="300" height="188" /></a></p>
<p>Talk to the Voodoo lady, about LeGrande and the Voodoo doll, she gives you a recipe.  Walkthrough to the cemetery and up the hill (in the distance) use the <strong>shovel</strong> on the grave marked LeGrande, Guybrush will pick up a bone fragment.  Walkthrough to Woodtick, sneak in the rear window of the ship nearest your perspective and into the kitchen, pickup the <strong>knife</strong> from the table.  Walkthrough to the hotel on the left where LeGrande is staying, use the <strong>knife</strong> on the <strong>rope</strong> that is tethering the lizard, and he will run away with the concierge chasing after.  Pick up the <strong>cheesy squiggles</strong> that are in his bowl, walk into Largo&#8217;s Room.  Pick up <strong>toupee</strong>, close the door and use the <strong>bucket of mud</strong> on the closed door, then hide behind the screen on the left.  Largo will come in (brief cutscene) walkthrough to Marty’s laundry (another brief cutscene).</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/scabb.jpg"><img class="size-medium wp-image-3679  alignnone" title="Scabb Island - Monkey Island 2 Walkthrough" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/scabb-300x189.jpg" alt="Scabb Island - Monkey Island 2 Walkthrough" width="300" height="189" /></a></p>
<p>Open the <strong>box</strong> on the left, use the <strong>stick</strong> on the <strong>box</strong>, use the string with the <strong>stick</strong> and use the <strong>cheesy squiggles</strong> with the <strong>box</strong>.  Pull the string when the <strong>rat </strong>starts to eat the <strong>cheesy squiggles</strong> (this may take a few tries!).  Walk back to Largo’s room, and take the laundry ticket from the back of the door (you will have to close it first).  Walk back to Marty’s and give him the ticket, he will give you a bra.  Walkthrough to the bar, (brief cutscene) Use piece of paper from the Wallys on Largo’s spit on the wall.  Head back to the swamp, give the ingredients to the Voodoo Lady and walkthrough to Woodtick and to Largo’s Room.  Use the <strong>pins</strong> with the <strong>voodoo doll</strong>.  Walk back to Woodtick and sneak into the kitchen by the rear window again, put the <strong>rat</strong> in the soup and go back round to the front of the bar.  Order some soup from the bartender (cutscene).  Talk to the barman and tell him you’re interested in cooking, tell him you’ll take the job as cook.  He’ll give you <strong>420 pieces of eight</strong> now walkthrough to the Peninsula, to charter a ship from Captain Dread, when he talks about his navigator, give him Wally’s <strong>monacle</strong> and set sail.</p>
<h2>PART II : The Four Map Pieces &#8211; Monkey Island 2 Walkthrough</h2>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/phatt2.jpg"><img class="size-medium wp-image-3684 alignleft" title="Phatt Island - Monkey Island 2" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/phatt2-300x188.jpg" alt="Phatt Island - Monkey Island 2" width="300" height="188" /></a></p>
<p>Pick up the <strong>parrot chow</strong> on the deck of Dread’s ship, walk inside and talk to Dread, navigate to Phatt Island.  Guybrush immediately gets arrested and interrogated by the governor of Phatt Island (Aptly named Phatt!).  When you’re alone in your cell, pull back the <strong>mattress</strong> and pick up the <strong>stick</strong> from underneath it.  Use the <strong>stick</strong> through the bars on the <strong>skeletons leg</strong> in the adjacent cell, use the <strong>bone</strong> on <strong>Walt the dog</strong>.  Pick up the key that he drops and use the <strong>key </strong>on the cell door.  Pick up the <strong>Gorilla </strong>and <strong>Manilla envelopes </strong>from the cabinet and open both, you’ll get the banana, organ and all your stuff back.  Walkthrough to the ally on the left of the library (brief cutscene).  Follow the gambler to the next alley way along.  When he leaves, knock on the door and ask what the next number will be.  The password is simply the first number of fingers he holds up, do this three times.  Go back around and place a bet using the number he gave you, repeat this until you have all of the prizes &#8211; <strong>the money</strong>,<strong> the party invitation</strong> and <strong>the holiday</strong>.  Walkthrough to the library, open the model lighthouse by the door and take the <strong>lens</strong>.</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-phatt-island.jpg"><img class="size-medium wp-image-3689 alignright" title="Monkey Island 2 Walkthrough - Phatt Island Cottage" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-phatt-island-300x189.jpg" alt="Monkey Island 2 Walkthrough - Phatt Island Cottage" width="300" height="189" /></a></p>
<p>Go to the card catalogue and choose a random <strong>book</strong>, also take out ‘<strong>The Joy of Hex</strong>’ and ‘<strong>Great Shipwrecks of Our Century</strong>’, the librarian will give you a temporary <strong>library card</strong> (it doesn’t matter what details you give her, just say that you’re over 21).  Walk back to governor Phatt’s mansion, tell the guard inside that there is a fire in the kitchen, then go up the stairs.  Switch books with the one on Phatts belly (Indiana Jones style), using the random book you picked up from the library.  Walkthrough to the dock and navigate to Booty Island, enter the shop on  the left.  There are several items you can’t buy, but several you can.  Not all items are necessary, but it is just fun to own them!  The ones you need are the <strong>ship’s horn</strong>, <strong>saw</strong> and <strong>mirror</strong> (on the wall by the parrot) to get this, hang the <strong>parrot chow</strong> on the wall so the parrot turns.  Leave and talk to Captain Kate Capsize, take a leaflet from her.  Navigate to Phatt Island, use the leaflet with the <strong>wanted poster</strong>, exit the screen (cutscene).  Go inside the Gaol, pick up the <strong>vanilla envelope</strong> from the desk, then use the <strong>key</strong> in the cell to release Kate.  Navigate to Scabb Island, and use the <strong>saw</strong> on the <strong>peg-leg</strong> of the pirate you polished earlier.  Walkthrough to the woodsmith’s (he’ll be busy dealing with the emergency repair job), pick up his <strong>hammer</strong> and <strong>nails</strong> and head to Booty Island, go into Stan’s Previously Owned Coffins, ask him to show you a coffin, he’ll get inside to show you how comfy it is.  Use the <strong>hammer </strong>and <strong>nails </strong>on the coffin, then pick up the <strong>crypt key</strong> from behind his desk.  Navigate to Scabb Island, go to the cemetery, use the <strong>key </strong>on the tomb with the cross on top of it, and look at your book of famous pirate quotations that you lifted from Governor Phatt.  Remember what Rapp Scallion said in the book, and look at all the coffins.</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-map.jpg"><img class="size-medium wp-image-3700" title="Monkey Island 2 Map" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-map-300x186.jpg" alt="Monkey Island 2 Map" width="300" height="186" /></a></p>
<p>Find the one with his quote on it, open it and pick up some <strong>ashes</strong>.  Walkthrough to the swamp, to the Voodoo Lady’s hut, look at the jars on the left, and pick up the one labelled ‘<strong>Ashes-To-Life</strong>&#8216;  (cutscene) and give the ‘Joy of Hex’ to the Voodoo Lady.  Walkthough to the cemetry, and use the <strong>Ashes-To-Life</strong> with Rap Scallions remains.  Talk to him until you offer to check the gas for him, he gives you a <strong>key</strong> for the shack by the beach, walkthrough to the beach and use the <strong>key</strong> with the door of the shack, go inside and turn the gas off.  Walkthrough to the cemetry, use the Ashes-To-Life on his remains again and he’ll give you a map piece!</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-lechuck-revenge.jpg"><img class="size-medium wp-image-3691" title="Monkey Island 2 - LeChucks Revenge" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/monkey-island-2-lechuck-revenge-300x186.jpg" alt="Monkey Island 2 - LeChucks Revenge" width="300" height="186" /></a></p>
<p>Walkthrough to the bar in Woodtick, talk to the bar man and order some <strong>grog</strong>, showing him your <strong>library card</strong> as ID.  Order all three drinks he offers you.  Use the <strong>banana</strong> with the <strong>metronome</strong> on the piano, and pick up the hypnotised monkey <strong>Jojo</strong>.  Head back to Booty Island and walkthrough to the far right where the spitting contest is.  Blow the <strong>ships horn</strong> and when everbody looks around, pick up the flags and Guybrush will rearrange them.  Use the <strong>yellow drink</strong> with the <strong>blue drink</strong> and use the<strong> crazy straw</strong> on the newly created <strong>green drink</strong> (Guybrush will say it makes his spit thick).  Talk to the guy running the spitting contest, wait for the ladies’s sash to blow in the wind and spit at the same time.  You win the <strong>plaque</strong>, take the plaque to the man in the antiques shop and tell him it’s worth a mint, because it is the spit of the guy who killed LeChuck, he’ll give you <strong>6000 pieces of eight</strong>.  Walkthrough to the costume shop and give the shopkeeper your invite and he’ll give you a costume.  Walk through to the gate before the governers mansion, tell the guard you are here for the party and have an invitation and costume.  Enter the mansion, picking up the <strong>map piece</strong> from above the mantle.</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/guybrush-party.jpg"><img class="size-medium wp-image-3698 alignright" title="Guybrush at Governor Elains Party, Monkey Island 2" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/guybrush-party-300x186.jpg" alt="Guybrush at Governor Elains Party, Monkey Island 2" width="300" height="186" /></a></p>
<p>Try to leave, the old man stops you and takes you to Elaine, use the soppy options when talking with her, (cutscene). Walk round the back of the mansion, push the <strong>trash can</strong>, the cook will chase you.  If you push it three or more times he will follow you around the mansion.  Do this until he chases you around the whole mansion and enter his kitchen.  Pickup the <strong>fish </strong>from the table, then walk back around to the front and pick up <strong>Guybrush the dog</strong>.  Navigate back to Phatt island, talk to the fisherman from the dock, tell him you are a mighty fisherman and challenge him to a contenst.  After this conversation give him the <strong>fish </strong>you took from the kitchen earlier, he will eventually give you his prize winning pole.  Navigate to Booty Island and to the cliffs where the <strong>map piece</strong> landed.  Use the fishing pole to retrieve the map piece.  Head back to Elaine’s mansion and pick up the <strong>oar </strong>from her bedroom wall.  Walk to the big tree in the North East of Booty Island, use the <strong>oars </strong>with the <strong>tree</strong> and climb the tree until the top oar breaks (trippy cutscene).  Head to Scabb Island and give the <strong>broken oar</strong> to the <strong>carpenter</strong> to fix, head back to the big tree and climb up to the top.  Pick up the <strong>telescope</strong> from the upper tree house, enter the middle one and use <strong>Guybrush the Dog</strong> on the <strong>pile of paper</strong>.  You get another <strong>map piece</strong>!!</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/governor_phatt.jpg"><img class="size-medium wp-image-3693 alignleft" title="Governor Phatt - Monkey Island 2 Le Chucks Revenge" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/governor_phatt-300x135.jpg" alt="Governor Phatt - Monkey Island 2 Le Chucks Revenge" width="300" height="135" /></a></p>
<p>Walk back to <strong>Phatt Island</strong> and head to the waterfall on the West, walk up the side and use <strong>Jojo</strong> on the <strong>tap</strong>.  Walk down and into the newly discovered gaping hole, follow the tunnel to the cottage and head up to talk to the guy in the cottage and challenge him to a drinking contest.  Once he has poured your mug of grog, use it on the <strong>plant pot</strong> on the far left of the scene, then use the <strong>near  grog</strong> in your <strong>mug</strong>.  You will then win the drinking contest!!  Pick up the mug, use the <strong>mirror </strong>from the antiques shop with the <strong>picture frame</strong> in the cottage, open the <strong>shutters </strong>on the near window, and use the <strong>telescope </strong>on the <strong>grotesque statue</strong> outside, and note the brick you need to push (the one where the light falls), go inside and push the brick.  If you press the right one, you should end up in a hidden cellar, with a skeleton holding yet another <strong>map piece</strong>!!</p>
<p>Read the book ‘<strong>Great Shipwrecks of Our Time</strong>’, make note of last known co-ordinates of <strong>The Mad Monkey</strong>, go back to Kate on Booty Island, charter her ship.  Go to the co-ordinates from the book and dive down to the Mad Monkey.  Take the <strong>figurehead</strong>, and use the <strong>anchor</strong>, Kate will raise you back to the surface.  Go back to the antique shop and give the <strong>Monkey Head</strong> to Mad Marty, who will give you the final <strong>map piece</strong>!</p>
<p><a href="http://www.rogerdavies.com/wp-content/uploads/2009/09/skeletons.jpg"><img class="size-medium wp-image-3702 alignright" title="skeletons from Monkey Island 2" src="http://www.rogerdavies.com/wp-content/uploads/2009/09/skeletons-300x187.jpg" alt="skeletons from Monkey Island 2" width="300" height="187" /></a><br />
Head back to Scabb Island and give the <strong>lighthouse lens</strong> to <strong>Wally</strong>, along with the <strong>map pieces</strong>.  He’ll ask you to pick up his love potion from the Voodoo Lady.  Walkthrough to the swamp and get the potion from her, she will tell you LeChuck is kidnapping Wally, when you get back to Wally’s you’ll find he has indeed been kidnapped by LeChuck. Pickup paper, and walk back to the swamp, open the crate.  Use the crate and Guybrush will climb inside.</p>
<h2>PART III : LeChucks Fortress &#8211; Monkey Island 2 Walkthrough</h2>
<p>(cutscene) Walk up the stairs, towards the signs that point in lots of different directions, then walk into the alcove with the <strong>signs </strong>and turn right (inside the alcove).  You come into a new room, with various <strong>skeletal parts</strong> on the wall.  Look at the lyrics to the song that your ghost parents sang you, they will be written down no a piece of paper in your possession.  The lyrics run “The X bone is connected to the Y bone”, “The Y bone is connected to the Z bone”, find the skeletal door which has X Y and Z shown in that order (from top to bottom).  Push the door and walk through, do this again and again until you reach a new room, push the <strong>big door</strong> and you will see a small door appear within it.  Walkthrough the door and pick up the <strong>Voodoo Key</strong> to the cells (cutscene).</p>
<p>You’ve now been captured by LeChuck (Oh No! Game Over!) Use the <strong>crazy straw</strong> in the <strong>green drink</strong> (remember the thick spit?), spit on the shield on the right, and keep doing this (it will change angle each time) until you put out the candle. (cutscene)</p>
<p>Open the<strong> goodie bag</strong> the fortune teller gave you, you get matches and some other things.  Use the <strong>book of matches</strong> (cutscene with a BOOOOM!).</p>
<h2>PART IV : Dinky Island &#8211; Monkey Island 2 Walkthrough</h2>
<p>On the beach, pick up the <strong>bottle</strong> (that’s half in and out of the ocean), pick up the <strong>crowbar</strong> and the the <strong>martini glass</strong>, open the <strong>barrel</strong> and Guybrush picks up a<strong> cracker</strong>.  Give the cracker to the <strong>parrot</strong>.  Walk into the jungle and head left until you come to a tree with a <strong>bag</strong> hanging from it.  Use the<strong> crowbar</strong> on the <strong>bottle</strong>, then use the <strong>broken bottle</strong> on the <strong>bag</strong>.  Pick up the <strong>box of cracker mix</strong>, and walkthrough the jungle and head right, pick up the <strong>rope </strong>on the box by the pond, use the crowbar on the box and pick up the <strong>dynamite </strong>inside.  Walkthrough to the beach, and use the Martini glass with the ocean.  Use the Martini glass of water, in the <strong>still</strong>.  Use the distilled water with the <strong>cracker mix</strong>.  Give the two crackers to the parrot, and listen to his directions.  Follow them until you come to the <strong>X</strong>, use the shovel on the X until Guybrush hits <strong>cement</strong>.  Use the matches on the dynamite, and use the dynamite on the hole (<strong>BOOM</strong>! Lots of explosions in <em>this</em> game!).  Use the rope with the crowbar, use the crowbar and rope with the <strong>twisted bars</strong> above the platform on your right (cutscene).</p>
<p>You find yourself in a darkened room.  Scan the walls for a <strong>light switch</strong> (it should be on the right of the screen), once you’ve switched on the light switch, pick up the ticket from the remains of the treasure chest (cutscene).  During your confrontation with LeChuck, he will transport you around the tunnels and you’ll appear in a random place in the underground tunnels.</p>
<p>In The First Aid Room (Furtherst Right)</p>
<p>Pick up the <strong>skull </strong>of one of your parents, open the <strong>drawer </strong>on the right and pick up the <strong>syringe</strong>, look at the bin and pick up the <strong>gloves </strong>from inside.</p>
<p>In The Store Cupboard (Full of Boxes)</p>
<p>Open all the <strong>boxes </strong>you can and pick up :- <strong>root beer</strong>, <strong>balloon </strong>and a <strong>pirate doll</strong>.</p>
<p>In The Room with the Grog Machine</p>
<p>Use the <strong>gloves </strong>and the <strong>balloon </strong>with the <strong>helium tank</strong> (if you use them while full of helium, you start to sing the Beegees!).  Push the <strong>coin return</strong> button on the Grog machine, and a coin will roll out.  Leave it where it lands, and when LeChuck confronts you in this room, he will bend over to pick it up.  Grab LeChucks <strong>underpants </strong>when he bends over to pick up the coin (Yuk!)</p>
<p>When confronted again by LeChuck, give him the complementary <strong>handkerchief </strong>you were given by Stan (again, gross!).  Walkthrough to the elevator (now you are carrying helium, you are light enough to use it!).  Wait for LeChuck to appear then use the lever, trapping <strong>LeChucks beard</strong> in the door.</p>
<p>Use the crispy <strong>beard bits</strong>,<strong> the doll</strong>, <strong>the underwear</strong>, the <strong>handkerchief </strong>and the <strong>skull </strong>with the <strong>goodie bag</strong>.  Now you have a <strong>voodoo doll</strong> to fight back with!! Wait for LeChuck to attack you, and use the <strong>hyperdermic syringe</strong> with the voodoo doll of LeChuck.  Do what you like, but twisting his leg will kill him!! (cutscene)  See you next time!!</p>
<p>To be continued! &#8230;.</p>
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